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Components ‣ Weapons

Weapons are components on an airship. There are two different sizes, light and heavy. Different ships can equip a fixed amount of guns at fixed (light or heavy) gun slots. As a weapon gets destroyed, it will emit a blue shine similar to other components being destroyed. A destroyed weapon will be non-functional in terms of usage and reload of the weapon until rebuilt.

All Weapon Stats
Weapon Name Weapon Class Size Primary Damage Primary Damage Type Secondary Damage Secondary Damage Type AoE Radius (m) Arming time (sec) Arming range (m) Rate of Fire (bullets/s) Reload Time (s) Magazine Size Projectile Speed (m/s) Range (m) Shell Drop (m/s²) Buckshots Jitter (deg) Horizontal Angle Left (deg) Horizontal Angle Right (deg) Vertical Angle Up (deg) Vertical Angle Down (deg) Pitch Speed (deg/s) Yaw Speed (deg/s) Zoom Level
Artemis Light Rocket Launcher Rocket Launcher light 70 Explosive 120 Shatter 2.5 0 0 0.63 7 4 575 1334 0 0 0 65 65 10 35 25 80 2.5
Aten Laser Mk. S light 0.8 Piercing 0.8 Fire 0 0 0 10.0 10 200 2000 1500 0 0 0 40 40 25 25 N/A N/A N/A
Banshee Light Rocket Carousel Rocket Launcher light 25 Explosive 25 Fire 3 0 0 2 6 8 450 1170 0 0 2 60 60 35 35 130 140 2
Barking Dog Light Carronade Carronade light 96 Flechette 144 Shatter 0 0 0 1 6 5 600 325 6 16 5 55 55 30 15 100 80 1.3
Beacon Flare Gun Utility Weapon light 10 Fire 5 Fire 3 0.6666 200 0.5 20 2 300 750 3 0 5 80 80 50 50 190 150 1.5
Dragon Tongue Light Flamethrower light 1.2 Fire 0 4 0 0 16.67 6 250 180 200 0 0 6 60 60 35 35 40 50 1
Echidna Light Flak Cannon Flak light 50 Explosive 30 Explosive 4 0.4285 150 2.857 4 6 350 999.95 5 0 1 50 50 35 35 50 50 2.5
Hades Light Cannon light 30 Fire 45 Piercing 5 0.6 150 1.25 5.5 8 250 1400 15 0 0 35 35 40 50 50 70 2
Javelin Light Harpoon Gun Utility Weapon light 135 Flechette 80 Piercing 1 0 0 0.83 10 1 250 600 12 0 0 60 60 40 20 80 60 1
Mercury Field Gun light 75 Piercing 300 Shatter 1.25 0 0 0.5 6 2 750 2250 15 0 0 15 15 15 5 35 35 6
Phobos Mine Launcher light 125 Piercing 100 Impact 60 3 165 0.25 4 1 55 165 13 0 1 60 60 45 15 30 25 1.1
Scylla Double-Barreled Mortar Mortar light 30 Explosive 60 Explosive 8 0 0 1.82 6 12 125 400 7 0 3 40 40 30 50 30 60 1.75
Whirlwind Light Gatling Gun light 7.5 Piercing 10 Shatter 0 0 0 8.33 5 82 500 450 0 0 2.25 50 50 25 50 90 100 1.75
Hellhound Heavy Twin Carronade Carronade heavy 350 Flechette 200 Shatter 0 0 0 0.83 7.5 2 800 400 0 20 6 35 35 30 10 60 50 1
Manticore Heavy Hwacha Rocket Launcher heavy 25 Explosive 45 Shatter 7 0 0 8.33 14 20 250 1200 0 0 4 30 30 20 20 55 35 1.5
Lumberjack Heavy Mortar Mortar heavy 50 Shatter 300 Flechette 12 0.8 220 0.8 8 6 275 1650 20 0 0 15 15 65 25 15 25 1.8
Typhon Heavy Flak Cannon Mk. I Flak heavy 115 Explosive 50 Explosive 7 1.25 300 2 4.5 4 240 1680 6 0 0 30 30 30 40 30 20 2.5
Typhon Heavy Flak Cannon Mk. II Flak heavy 150 Explosive 180 Explosive 7 1.25 300 0.8 5 2 240 1680 6 0 0 30 30 30 40 30 20 2.5
Minotaur Heavy Cannon heavy 90 Piercing 225 Shatter 0 0 0 0.33 10 4 550 1800 0 5 3.5 30 30 30 30 20 20 1.5

Weapon TypesEdit

Light Guns Edit

Light guns are the most common weapons in Guns of Icarus Online. There are a total of 12 light guns. Light guns can only be placed in light gun slots. Light weapons generally don't hit as hard as the heavy weapons, but can still wreak a fair amount of havoc with quicker loading times and versatility. Gun health is 200 HP.

Gun

A Whirlwind Light Gatling, showing the gun's health and component indicator.

Weapon Direct Damage AoE Damage
Artemis Light Rocket Launcher Explosive Shatter
Aten Laser Mk. S Piercing Fire
Banshee Light Rocket Carousel Explosive Fire
Barking Dog Light Carronade Flechette Shatter
Beacon Flare Gun* Fire Fire
Dragon Tongue Light Flamethrower Fire None
Echidna Light Flak Cannon Explosive Explosive
Hades Light Cannon Fire Piercing
Javelin Light Harpoon Gun* Flechette Piercing
Mercury Field Gun Piercing Shatter
Phobos Mine Launcher Piercing Impact
Scylla Double-Barreled Mortar Explosive Explosive
Whirlwind Light Gatling Gun Piercing Shatter

* Utility Weapons

Heavy Guns Edit

Heavy guns are currently the largest weapons in the game. They require a heavy gun slot, which are currently only available on the Galleon (2 slots on each side), the Shrike (1 slot on each side), the Goldfish and Spire (1 forward facing slot). The gun health is 425 HP.

Light guns cannot be placed in a heavy gun slot.

Weapon Direct Damage AoE Damage
Hellhound Heavy Twin Carronade Flechette Shatter
Manticore Heavy Hwacha Explosive Shatter
Lumberjack Heavy Mortar Shatter Flechette
Typhon Heavy Flak Cannon Mk. I Explosive Explosive
Typhon Heavy Flak Cannon Mk. II Explosive Explosive
Minotaur Heavy Cannon Piercing Shatter

Damage TypesEdit

Each weapon has up to two damage types. The first damage type is applied for direct hits (primary damage) and the second damage type is applied for AoE hits (secondary damage) (see also Hit Mechanics). Hitting a destroyed system will transfer damage (also fire stacks) to the armor, then the hull.


Damage Types Balloon Hull Armor Components (Guns, Engines)
Fire 1.5 1.3 0.8 0.25
Flechette 1.8 0.2 0.25 0
Shatter 0.2 0.1 0.2 2
Piercing 0.2 0.2 1.5 0.2
Explosive 0.25 1.4 0.3 0.3
Impact 1.8 1.5 0.8 0.6

Ammunitions and Buffs Edit

Buffed Greased Gatling

A Whirlwind Light Gatling Gun, showing that it is loaded with Greased Rounds and its buff progress and duration remaining, as well as its yellow glowing texture showing that it is currently buffed.

Each class can equip at least one special ammunition type. They can affect every individual stat of the gun they are used on. When a gun is loaded with a special ammunition the gun symbol of the component indicator changes to the symbol of the ammunition type. Therefore it is possible to tell the loaded ammunition by just getting close to the gun.

While applied the effect of the Dynabuff Industries Kit increases the weapon damage by 25% and stacks additively with damage effects coming from ammunitions.

Crosshair and Arming Time Indicator Edit

A targeting reticule helps aiming with a gun. The crosshair animation visualizes rate of fire (In a circling fashion clockwise for the Whirlwind Light Gatling Gun, Dragon Tongue Light Flamethrower and the Manticore Heavy Hwacha. And singular shots for any other weapons.) and displays ammunition reload progression in a circling fashion counter-clockwise.

Weapons with arming time additionally have an arming time indicator that shows a dot on each side of the crosshair when the shot is armed.

Mechanics Edit

There are a few different game mechanics regarding weapons, damage and shots.


Guns of Icarus Online Wikia Content
Airships GoldfishJunkerSquidGalleonSpirePyramidionMobulaShrikeMagnate
Components ArmorHullBalloonEngines
Weapons
Light Weapons Artemis Light Rocket LauncherAten Laser Mk. SBanshee Light Rocket CarouselBarking Dog Light CarronadeBeacon Flare GunDragon Tongue Light FlamethrowerEchidna Light Flak CannonHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine LauncherScylla Double-Barreled MortarWhirlwind Light Gatling Gun
Heavy Weapons Hellhound Heavy Twin CarronadeManticore Heavy HwachaLumberjack Heavy MortarTyphon Heavy Flak Cannon Mk. ITyphon Heavy Flak Cannon Mk. IIMinotaur Heavy Cannon
Weapon Types
Particle Weapons‎
Dragon Tongue Light Flamethrower
Projectile Weapons‎
Flaks
Echidna Light Flak CannonTyphon Heavy Flak CannonTyphon Heavy Flak Cannon Mk. II
Mortars
Scylla Double-Barreled MortarLumberjack Heavy Mortar
Rocket Launchers
Artemis Light Rocket LauncherBanshee Light Rocket CarouselManticore Heavy Hwacha

Beacon Flare GunHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine Launcher

Raycast Weapons‎
Carronades
Barking Dog Light CarronadeHellhound Heavy Twin Carronade

Aten Laser Mk. SWhirlwind Light Gatling GunMinotaur Heavy Cannon

Classes PilotEngineerGunner
Captain
Equipment
Piloting Equipment
Helm Tools
Chute VentDrogue ChuteHydrogen CanisterImpact BumpersKeroseneMoonshinePhoenix ClawTar Barrel
Sighting Tools
Range FinderSpyglass
Engineering Equipment
Repair Tools
Rubber MalletPipe WrenchShifting Spanner
Fire-Fighting Tools
Chemical SprayFire Extinguisher
Enhancement Tools
Dynabuff Industries Kit
Gunnery Equipment
Burst RoundsCharged RoundsGreased RoundsHeatsink ClipHeavy ClipIncendiary RoundsLesmok RoundsLochnagar Shot
Maps
Deathmatch
Battle on the DunesCanyon AmbushDuel at DawnFight over FirnfeldNorthern FjordsParitan RumbleRed SepulcherWater Hazard
King of the Hill
Desert ScrapThe Labyrinth
Crazy King
Anglean RaidersKing of the Flayed HillsRaid on the Refinery
Mechanics
General Mechanics
Airship MovementFireStaminaWeather
Engineering Mechanics
Fire ImmunityRebuildingRepairing
Gunnery Mechanics
Damage TypesHit MarkersHit MechanicsProjectile Expansion
Achievements General AchievementsPilot AchievementsEngineer AchievementsGunner Achievements
BadgesTitlesRewards
Community ClanCommunity AmbassadorsUnderdogVeteran MatchesWanted
Weapons and Airships Data
Customization

Subcategories

This category has the following 6 subcategories, out of 6 total.

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Pages in category "Weapons"

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