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Typhon Heavy Flak Cannon

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Weapons Heavy Weapons
Weapon Types ‣ Projectile Weapons ‣ Flaks
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Kill Weapons
Typhon Heavy Flak Cannon



Typhon Heavy Flak Cannon Specs
Typhon
Gun Statistics
Class: Flak
Direct Damage: 115 Explosive
Burst Damage: 50 Explosive
Burst Radius: 7 meters
Arming Time: 1.25 seconds
Arming Range: 300 meters
Effective Vs: Hull
Rate of Fire: 2 bullets/s
Reload Time: 4.5 seconds
Magazine Size: 4
Projectile Speed: 240 m/s
Range: 1680 meters
Shell Drop: 6 m/s²
Jitter: 0 deg
Size: heavy
Movement and Arcs
Horizontal Angles: 30 deg Left; 30 deg Right
Vertical Angles: 30 deg Up; 40 deg Down
Horizontal Turn: 30 deg/s
Vertical Turn: 20 deg/s
Zoom Level: 2.5x
Additional Info
A medium/long-range cannon that fires explosive projectiles dealing substantial damage with a wide area of effect. Arming time of 1.25 seconds, no AoE under 300m.

Wilson's Notes

A large, double-barrelled artillery flak type weapon, the Typhon Heavy Flak Cannon fires extremely powerful, slow, accurate and long-range explosive shots that wreak havoc on targets. Combined use with the Mercury Field Gun or Hades Light Cannon can cause a hail of unrequited permanent damage from afar. This weapon has an arming time of 1.25 seconds, which means that after that time, the projectile will 'arm' and inflict the additional Explosive damage. If the projectile hits before the arming time has been reached, it will only deal the direct 115 Explosive base damage.

Common Tactics Edit

The Typhon Heavy Flak Cannon is the powerhouse gun. With its massive explosive damage directed to an exposed hull it will literally wreck ships. One direct hit to the hull causes 280 damage while armed, and 210 damage while unarmed. A full clip of Burst Rounds inflicts 1155 damage (with armed, direct hits.) which is enough to kill all ships except the Galleon.

This heavy hull shredding gun is reliant on Piercing support to bring the armor down. It is almost exclusively found on a Spire and Galleon to bring support guns for reaching a quicker armor drop like Mercury, Hades or a Whirlwind Light Gatling Gun in arc. A Lumberjack Heavy Mortar usually complements the long range setup on a Galleon. Timing the huge damage burst when the armor breaks is essential for using this gun to its full effectiveness.

The Flak's effectiveness is not only limited by the gunner's skills but it also needs an armor break. Destroying or avoiding hull stripping guns will render this gun relatively useless. Slow projectile speed, necessary timing and shell drop makes the Flak an advanced gun, only for experienced gunners.

Even though the Flak has an arming range of 300 meters, it inflicts most of its damage on direct hit (70% on direct hit, 30% on AoE hit): 161 damage to an exposed hull with one shot of unarmed default ammunition. Therefore, it is generally advised to maximize damage per clip (DPC) and not to worry about using ammunition that result in reduced arming time.

Commonly Used Ammunition Edit

With an arming time of 1.25 seconds, the arming range with default ammunition is 300 meters.

Burst Rounds Edit

  • High DPS and maximum DPC.
  • Clip size increased to 5.

Lesmok Rounds Edit

  • Useful against fast moving ships at range (e.g. Squid) and to finish off low-health ships. Very good for sniping.
  • Clip size decreased to 3.
  • Projectile speed increased to 408 m/s.
  • Arming range increased to 510 meters.

Greased Rounds Edit

  • High DPS.
  • Clip size increased to 5.
  • Arming range reduced to 240 meters.

Heatsink Clip Edit

  • Slightly higher DPC than Greased Rounds.
  • Clip size increased to 5.
  • Arming range reduced to 240 meters.
  • Extinguishes 3 fire stacks upon loading, gun is immune to fire while the clip is loaded.


Bugs Edit

This section contains bugs related to Typhon Heavy Flak Cannon. Before adding a bug to this list, confirm it with other editors on the talk page.

  • Sometimes even though the shooting animation triggers, the gun doesn't shoot and the original amount of bullets before the "fake shot" is still in the gun.


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