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‣ Seraph Tempest Missile Launcher ‣ ‣ ‣ |
Seraph Tempest Missile Launcher | |
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Gun Statistics | |
Class: | Rocket Launcher |
Direct Damage per shot: | 190 Explosive (19 per projectile) |
Burst Damage per shot: | 110 Shatter (11 per projectile) |
Direct Damage per magazine: | 380 Explosive |
Burst Damage per magazine: | 220 Shatter |
Burst Radius: | 7 meters |
Effective Vs: | Hull, Guns, Engines |
Rate of Fire: | 0.5 shots/s |
Delay between shots: | 2 seconds |
Unload Time: | 2 seconds |
Reload Time: | 7 seconds |
Magazine Capacity: | 2 |
Projectile Speed: | 150 m/s |
Range: | 600 meters |
Buckshots: | 10 projectiles |
Jitter: | 1.3 deg |
Spread radius at Max Range: | 14 meters |
Size: | Light |
Movement and Arcs | |
Horizontal Angles: | 50 deg Left; 50 deg Right |
Vertical Angles: | 40 deg Up; 40 deg Down |
Horizontal Turn: | N/A deg/s |
Vertical Turn: | N/A deg/s |
Additional Info | |
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“ | Fires remote-guided missiles; reticle must bet kept on a target to direct missiles towards it. Main missile splits into guided submunitions after 0.25 seconds (50m). Submunitions have random velocity between 150m/s and 200m/s. Submunitions begin randomly detonating after 600m with missiles rarely reaching beyond 1700m. | ” |
—Wilson's Notes |
Common Tactics
Commonly Used Ammunition
Charged Rounds
- Maximized DPS.
- Increase DPC by 30%.
- Clip size unchanged.
- Increase maximum range and projectile speed, make flight of minion rocket more stable.
Burst Rounds
- Increases AoE shatter radius, increases AoE damage, allow make more disable.
- Clip size unchanged.