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Weapons Light Weapons
Weapon Types ‣ Projectile Weapons ‣ Rocket Launchers
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Seraph Tempest Missile Launcher



Seraph Tempest Missile Launcher
Seraph
Gun Statistics
Class: Rocket Launcher
Direct Damage per shot: 190 Explosive (19 per projectile)
Burst Damage per shot: 110 Shatter (11 per projectile)
Direct Damage per magazine: 380 Explosive
Burst Damage per magazine: 220 Shatter
Burst Radius: 7 meters
Effective Vs: Hull, Guns, Engines
Rate of Fire: 0.5 shots/s
Delay between shots: 2 seconds
Unload Time: 2 seconds
Reload Time: 7 seconds
Magazine Capacity: 2
Projectile Speed: 150 m/s
Range: 600 meters
Buckshots: 10 projectiles
Jitter: 1.3 deg
Spread radius at Max Range: 14 meters
Size: Light
Movement and Arcs
Horizontal Angles: 50 deg Left; 50 deg Right
Vertical Angles: 40 deg Up; 40 deg Down
Horizontal Turn: N/A deg/s
Vertical Turn: N/A deg/s
Additional Info
  • 7% chance to apply 1-2 fire stack
Fires remote-guided missiles; reticle must bet kept on a target to direct missiles towards it. Main missile splits into guided submunitions after 0.25 seconds (50m). Submunitions have random velocity between 150m/s and 200m/s. Submunitions begin randomly detonating after 600m with missiles rarely reaching beyond 1700m.

Wilson's Notes

Common Tactics

Commonly Used Ammunition

Charged Rounds

  • Maximized DPS.
  • Increase DPC by 30%.
  • Clip size unchanged.
  • Increase maximum range and projectile speed, make flight of minion rocket more stable.

Burst Rounds

  • Increases AoE shatter radius, increases AoE damage, allow make more disable.
  • Clip size unchanged.
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