|Weapons|| ‣ Light Weapons|
‣ Weapon Types ‣ Projectile Weapons ‣ Mortars
‣ Fire-Starting Weapons
‣ Kill Weapons
| ‣ Scylla Double-Barreled Mortar|
|Scylla Double-Barreled Mortar Specs|
|Direct Damage:||30 Explosive|
|Burst Damage:||60 Explosive|
|Burst Radius:||8 meters|
|Rate of Fire:||1.82 bullets/s|
|Reload Time:||6 seconds|
|Projectile Speed:||125 m/s|
|Shell Drop:||7 m/s²|
|Spread at Max Range:||21 meters|
|Movement and Arcs|
|Horizontal Angles:||40 deg Left; 40 deg Right|
|Vertical Angles:||30 deg Up; 50 deg Down|
|Horizontal Turn:||30 deg/s|
|Vertical Turn:||60 deg/s|
|“||Capable of firing heavy explosive shells over short/medium range, but with limited accuracy.||”|
The Scylla Double-Barreled Mortar is a high fire rate weapon that fires slow, deep arcing explosive projectiles. Its double Explosive damage paired with moderate fire rate and decent clip size makes this gun an extremely powerful close range finisher once the armor is destroyed.
Common Tactics Edit
The Scylla Double-Barreled Mortar is highly effective against hull and has, compared to the other high Explosive kill weapons, the Flaks, no arming time. It is used to finish off most ships at close range with one single clip (commonly Greased Rounds for even better DPS) without giving the Engineers a chance to rebuild the armor in time.
Like all kill weapons the Mortar requires an exposed hull to cause damage to it. The only Piercing weapon with similar effective range is the Whirlwind Light Gatling Gun, therefore this is the most commonly paired combination. It is commonly found on the front of Pyramidions and the sides of Junkers, and, less commonly, on the Mobula or Spire. To summarize, it is found everywhere where two light gun slots have overlapping arcs since this is the deadliest short range gun combination. On Mobulas and Spires it is quite common to use a second Gatling Gun for even faster armor destruction.
The Mortar has only a short maximum range and is also, due to its shell drop, quite hard to shoot at long ranges (relative to max range). Additionally, the slow projectile speed makes it possible (but not easy) to dodge the well visible black projectiles - especially with maneuverable ships like Junker, Mobula, Goldfish or a Squid.
Commonly Used Ammunition Edit
- Maximized DPS and still enough DPC to kill every single ship with one clip.
- Decreased maximum range to 320 meters, significantly reduces the effective range to around 100 meters, due doubled jitter.
- Clip size increased to 14 bullets.
- Increased range to 680 meters, easier aim due to projectile lift.
- Can still kill most ships with one clip (only the Magnate, Goldfish and Galleon survive the 1008 damage to unarmored hull).
- Clip size reduced to 8 bullets.