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Classes ‣ Pilot

Pilot
PilotPoseCropped
Piloting Equipment Slots 3
Repair Equipment Slots 1
Ammunition Slots 1
Stamina Info
  • +125% ship thrust
  • -20% longitudinal drag
  • +150% climb force
  • +150% descent force
  • -20% vertical drag
  • +15% angular drag

The pilot class is best suited to flying the airship due to the role's two extra piloting equipment slots. The pilot is frequently assumed to be a ships captain. The Pilot's abilities focus on aerial maneuvers.

There are three available presets to save the most commonly used tool combinations. At clan level 12 an additional preset will be unlocked.

Piloting Equipment

Dedicated aerial maneuver tools vary greatly, and will change based on the pilot's flying style and ship.

  • A pilot with the intention to ram other ships may want to use Moonshine or Kerosene for its increased speed in order to close the distance between his or her ship and the enemy. Likewise, both tools can also be used to flee from a skirmish.
  • The Impact Bumpers are for pilots who like to play defensively. This is especially if the pilot will be flying against others who have intentions of ramming because it gives protection against impact damage.
  • For exceptional positioning, some pilots may pick the Hydrogen Canister and Chute Vent in order to avoid fire or in order to get around obstacles.
  • To be safe, Drogue Chute is a strong choice, particularly if the pilot thinks that the balloon will be put under a lot of stress or if they plan on spending a lot of airtime at lower altitudes (However, be wary. This allows less time for engineers to repair a damaged balloon before crashing).
  • If the pilot has specific weapons on different sides of the ship for different situations, they may pick the Phoenix Claw for its additional turning speed to keep up the DPS or if it is a pilots intention to perform speedy turns to stay on an enemy's tail.
  • Finally, a pilot may desire an escape option in which case choosing the Tar Barrel for smoke cover is a worthwhile option.

Engineering Equipment

Many repair tools can be used but a safe choice for the pilot is the Pipe Wrench, because it is a multi-purpose tool for both repairing and rebuilding. As a pilot, you can leave the helm and assist in the repairing or rebuilding of damaged parts, or even hop on a gun, while the ship continues to fly. However, while it is possible for the pilot to leave their position on the helm to help maintain the ship, it is important to note that it is wise to do so only in emergencies or when the ship does not need to be actively piloted. For example, when all of the ship's engines are down and the presence of a pilot on the steering wheel is futile.

Gunnery Equipment

The pilot can carry only one unique ammo type, akin to the Engineer. This being said, with the pilot's limited access to gunning, it usually doesn't matter what kind of special equipment the pilot brings. It is advised for the pilot to bring an ammo type that can be loaded into a nearby weapon to save up time for the other crew members on-board, that might be needing to do other chores.

Ranks

Rank Title Badge Rank Title Badge Rank Title Badge
1 Sailor Pilot Badge1 4 Steerer Pilot Badge2 7 Able Sailor Pilot Badge3
10 Helmsman Pilot Badge4 13 Skipper Pilot Badge5 16 Aviator Pilot Badge6
19 Junior Navigator Pilot Badge7 22 Navigator Pilot Badge8 25 Chief Navigator Pilot Badge9
28 Sailing Master Pilot Badge10 31 Shipmaster Pilot Badge11 34 Commander Pilot Badge12
37 High Commander Pilot Badge13 40 Master Commander Pilot Badge14 43 Commander Elite

Pilot Badge15

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Aten Laser Mk. SWhirlwind Light Gatling GunMinotaur Heavy Cannon

Classes PilotEngineerGunner
Captain
Equipment
Piloting Equipment
Helm Tools
Chute VentDrogue ChuteHydrogen CanisterImpact BumpersKeroseneMoonshinePhoenix ClawTar Barrel
Sighting Tools
Range FinderSpyglass
Engineering Equipment
Repair Tools
Rubber MalletPipe WrenchShifting Spanner
Fire-Fighting Tools
Chemical SprayFire Extinguisher
Enhancement Tools
Dynabuff Industries Kit
Gunnery Equipment
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Mechanics
General Mechanics
Airship MovementFireStaminaWeather
Engineering Mechanics
Fire ImmunityRebuildingRepairing
Gunnery Mechanics
Damage TypesHit MarkersHit MechanicsProjectile Expansion
Achievements General AchievementsPilot AchievementsEngineer AchievementsGunner Achievements
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Weapons and Airships Data
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