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Weapons Heavy Weapons
Weapon Types ‣ Raycast Weapons
Minotaur Heavy Cannon


Minotaur Heavy Cannon Specs
Minotaur
Gun Statistics
Direct Damage: 72 Piercing (18 per projectile)
Burst Damage: 180 Shatter (45 per projectile)
Burst Radius: 0 meters
Effective Vs: Armor, Guns, Engines
Rate of Fire: 0.67 bullets/s
Reload Time: 10 seconds
Magazine Size: 5
Projectile Speed: 700 m/s
Range: 1800 meters
Shell Drop: 0 m/s²
Buckshots: 4 projectiles
Jitter: 2 deg
Spread at Max Range: 63 meters
Size: Heavy
Movement and Arcs
Horizontal Angles: 40 deg Left; 40 deg Right
Vertical Angles: 30 deg Up; 20 deg Down
Horizontal Turn: 40 deg/s
Vertical Turn: 40 deg/s
Zoom Level: 1.5x
Additional Info

Each buckshot causes knockback 300,000 N. The farther a shot hits a ship from its center of mass, the more spin is added to that ship.

A specialized support weapon that knocks back enemy ships. The farther you shoot from a ship's center of mass, the more spin it will add to push a ship off its gun arcs.

Wilson's Notes

A support weapon that knocks back enemy ships. Used to help friendly airships by keeping enemy airships out of gun arc. Can also be used to prevent rams although Kerosene and Moonshine prevent most ships from turning, due to increased angular drag effect. The Minotaur fires similarly to a Carronade with the addition of each buckshot causing knockback.

The farther it hits from a ship's center of mass, the more spin it will add to that ship. Raw damage does not affect strength of knockback, so for example Charged Rounds or buffs don't increase push effect.

With its Shatter damage, the Minotaur can be effectively used to snipe components like guns and engines with Heavy Clip. Maximum damage output is achieved with Greased Rounds but only recommended at short range because of the spread of each buckshot.

The farther away from center of mass the shot hits and the lower the mass stat of the targeted ship is - the more effective the hit will be force-wise.

Common Tactics Edit

The Minotaur Heavy Cannon is a support gun. It can be used either defensively, by turning enemies out of arc or pushing them away, or offensively, by disabling weapons and pushing opponents into terrain.

It is commonly found combined with other complementary weapon combinations, like Hades Light Cannon and Echidna Light Flak Cannon or Hades and Typhon Heavy Flak Cannon. Therefore, it is rarely seen on Goldfishes.

The moderate armor piercing damage works very well combined with a Hades or even Whirlwind Light Gatling Gun and another kill weapon for the finishing blow.

Kerosene and Moonshine negate the turn effect almost completely on most ships (except Mobula and Galleon, in which the sheer distances from the center of mass allow for powerful hits force-wise) - making the usage of those helm tools during incoming Minotaur hits very effective for the gun to have negligible impact. When fighting against Minotaurs, the player on the helm can count hits, and time between shots to perfectly time stabilization effects while not over-burning the engines. Also lack of tracer makes it hard to use the gun at longer ranges.

Commonly Used Ammunition Edit

Heavy Clip Edit

  • Maximum effective range due to decreased jitter, allowing for more accurate applications of force in tactical positions. In addition, sniping of components is possible at longer ranges.
  • Lower DPS.
  • Decreased rate of fire to 0.53 bullets/s.

Greased Rounds Edit

  • Maximized DPS, and force applied per sec.
  • Clip size increased to 6 shots.
  • Reduced effective range due to increased jitter.

Extended Magazine Edit

  • Slightly reduced damage per shot and ROF.
  • Clip size increased to 7 shots, with same push force as normal rounds.


Guns of Icarus Online Wikia Content
Airships GoldfishJunkerSquidGalleonSpirePyramidionMobulaShrikeMagnate
Components ArmorHullBalloonEngines
Weapons
Light Weapons Artemis Light Rocket LauncherAten Laser Mk. SBanshee Light Rocket CarouselBarking Dog Light CarronadeBeacon Flare GunDragon Tongue Light FlamethrowerEchidna Light Flak CannonHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine LauncherScylla Double-Barreled MortarWhirlwind Light Gatling Gun
Heavy Weapons Hellhound Heavy Twin CarronadeManticore Heavy HwachaLumberjack Heavy MortarTyphon Heavy Flak Cannon Mk. ITyphon Heavy Flak Cannon Mk. IIMinotaur Heavy Cannon
Weapon Types
Particle Weapons‎
Dragon Tongue Light Flamethrower
Projectile Weapons‎
Flaks
Echidna Light Flak CannonTyphon Heavy Flak CannonTyphon Heavy Flak Cannon Mk. II
Mortars
Scylla Double-Barreled MortarLumberjack Heavy Mortar
Rocket Launchers
Artemis Light Rocket LauncherBanshee Light Rocket CarouselManticore Heavy Hwacha

Beacon Flare GunHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine Launcher

Raycast Weapons‎
Carronades
Barking Dog Light CarronadeHellhound Heavy Twin Carronade

Aten Laser Mk. SWhirlwind Light Gatling GunMinotaur Heavy Cannon

Classes PilotEngineerGunner
Captain
Equipment
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Helm Tools
Chute VentDrogue ChuteHydrogen CanisterImpact BumpersKeroseneMoonshinePhoenix ClawTar Barrel
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Mechanics
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