|Minotaur Heavy Cannon Specs|
|Direct Damage:||72 Piercing (18 per projectile)|
|Burst Damage:||180 Shatter (45 per projectile)|
|Burst Radius:||0 meters|
|Effective Vs:||Armor, Guns, Engines|
|Rate of Fire:||0.67 bullets/s|
|Reload Time:||10 seconds|
|Projectile Speed:||700 m/s|
|Shell Drop:||0 m/s²|
|Spread at Max Range:||63 meters|
|Movement and Arcs|
|Horizontal Angles:||40 deg Left; 40 deg Right|
|Vertical Angles:||30 deg Up; 20 deg Down|
|Horizontal Turn:||40 deg/s|
|Vertical Turn:||40 deg/s|
Each buckshot causes knockback 240,000 Ns. The farther a shot hits a ship from its center of mass, the more spin is added to that ship.
|“||A specialized support weapon that knocks back enemy ships. The farther you shoot from a ship's center of mass, the more spin it will add to push a ship off its gun arcs.||”|
A support weapon that knocks back enemy ships. Used to help friendly airships by keeping enemy airships out of gun arc. Can also be used to prevent rams although Kerosene and Moonshine prevent most ships from turning, due to increased angular drag effect. The Minotaur fires similarly to a Carronade with the addition of each buckshot causing knockback.
The farther it hits from a ship's center of mass, the more spin it will add to that ship. Raw damage does not affect strength of knockback, so for example Charged Rounds or buffs don't increase push effect.
The farther away from center of mass the shot hits and the lower the mass stat of the targeted ship is - the more effective the hit will be force-wise.
Common Tactics Edit
The Minotaur Heavy Cannon is a support gun. It can be used either defensively, by turning enemies out of arc or pushing them away, or offensively, by disabling weapons and pushing opponents into terrain.
It is commonly found combined with other complementary weapon combinations, like Hades Light Cannon and Echidna Light Flak Cannon or Hades and Typhon Heavy Flak Cannon. Therefore, it is rarely seen on Goldfishes.
Kerosene and Moonshine negate the turn effect almost completely on most ships (except Mobula and Galleon, in which the sheer distances from the center of mass allow for powerful hits force-wise) - making the usage of those helm tools during incoming Minotaur hits very effective for the gun to have negligible impact. When fighting against Minotaurs, the player on the helm can count hits, and time between shots to perfectly time stabilization effects while not over-burning the engines. Also lack of tracer makes it hard to use the gun at longer ranges.
Commonly Used Ammunition Edit
- Maximum effective range due to decreased jitter, allowing for more accurate applications of force in tactical positions. In addition, sniping of components is possible at longer ranges.
- Lower DPS.
- Decreased rate of fire to 0.54 bullets/s.
- Increase control time of an enemy ship from one magazine before reloading.
- Clip size increased to 7 shots, with same push force as normal rounds.
- Lower DPS.
- Decreased rate of fire to 0.57 bullets/s.