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Mercury Field Gun

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Weapons Light Weapons
Weapon Types ‣ Projectile Weapons
Mercury Field Gun

Mercury Field Gun Specs
Gun Statistics
Direct Damage: 75 Piercing
Burst Damage: 300 Shatter
Burst Radius: 1.25 meters
Effective Vs: Armor, Guns, Engines
Rate of Fire: 0.5 bullets/s
Reload Time: 6 seconds
Magazine Size: 2
Projectile Speed: 750 m/s
Range: 2250 meters
Shell Drop: 15 m/s²
Jitter: 0 deg
Size: light
Movement and Arcs
Horizontal Angles: 15 deg Left; 15 deg Right
Vertical Angles: 15 deg Up; 5 deg Down
Horizontal Turn: 35 deg/s
Vertical Turn: 35 deg/s
Zoom Level: 6x
A slow-firing, long-ranged scoped cannon that fires powerful explosive rounds.

Wilson's Notes

A slow-firing, long-range scoped cannon that fires powerful piercing damage shells. The Mercury Field Gun is a highly accurate, long range disable and armor stripping weapon. The Mercury Field Gun works best when paired with other long range weapons due to it's limited firing arc.

The Mercury Field Gun along with the Artemis Light Rocket Launcher both share a unique property of projectile expansion.

Common Tactics Edit

The Mercury Field Gun is exclusively used as long range armor breaking and disabling weapon. It is usually being used in combination with other long range kill weapons to achieve range synergy.

The Mercury Field Gun is most commonly paired up with the Artemis Light Rocket Launcher for supportive explosive and shatter damage types that correspond to the long range of the mercury. The Mercury and Artemis combination is usually found on the front of the Pyramidion or on the Mobula, with the middle top gun being mercury, and Artemis on the wings - for long range disable and kill combinations. Less commonly, the mercury is paired up with a second mercury, on the front of the Pyramidion or the sides of a Junker for extremely high disable and piercing potential.

The Mercury Field Gun's most noticeable weakness, is it's limited firing arcs. A maneuverable airship could easily slip out of it's arcs, whether using vertical or horizontal mobility. For this reason, the mercury is considered exclusively a long range weapon - where the enemy is easier to keep in firing arc.

Commonly Used Ammunition Edit

Charged Rounds Edit

  • Maximized DPS.
  • Clip size unchanged.

Heatsink Clip Edit

  • Increases clip size to 3 shots, benefiting the disable factor of the mercury.
  • If buffed, it surpasses the DPS capabilities of normal Charged Mercury - making it also a good choice for DPS reasons.
  • Decreased projectile speed - making the arcing nature of the projectile trail more extreme, and thus, harder to shoot accurately. It is recommended to use heatsink clip at close to medium ranges for that reason.

Lesmok Rounds Edit

  • Situational for long to super long range disables (3825 meters maximum range).
  • Clip sized reduced to one shot.

Bugs Edit

This section contains bugs related to Mercury Field Gun. Before adding a bug to this list, confirm it with other editors on the talk page.

  • Sometimes even though the shooting animation triggers, the gun doesn't shoot and the original amount of bullets before the "fake shot" is still in the gun.

Trivia Edit

Through early footage of the game, it can be heard that this gun was originally called at some point the "Howitzer" [1]

References Edit

Guns of Icarus Online Wikia Content
Airships JunkerPyramidionGalleonSquidGoldfishSpireMobula
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Heavy Weapons Hellhound Heavy Twin CarronadeManticore Heavy HwachaLumberjack Heavy MortarTyphon Heavy Flak CannonMinotaur Heavy Cannon
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Raycast Weapons‎
Barking Dog Light CarronadeHellhound Heavy Twin Carronade

Whirlwind Light Gatling GunMinotaur Heavy Cannon

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