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Weapons Heavy Weapons
Weapon Types ‣ Projectile Weapons ‣ Mortars
Lumberjack Heavy Mortar
Lumberjack Heavy Mortar
Lumberjack
Gun Statistics
Class: Mortar
Direct Damage per shot: 50 Flechette
Burst Damage per shot: 250 Flechette
Direct Damage per magazine: 300 Flechette
Burst Damage per magazine: 1500 Flechette
Burst Radius: 8 meters
Arming Time: 0.727272 seconds
Arming Range: 200 meters
Effective Vs: Balloon
Rate of Fire: 0.8 shots/s
Delay between shots: 1.25 seconds
Unload Time: 6.25 seconds
Reload Time: 8 seconds
Magazine Capacity: 6
Projectile Speed: 275 m/s
Range: 1650 meters
Shell Drop: 20 m/s²
Jitter: 0 deg
Size: Heavy
Movement and Arcs
Horizontal Angles: 15 deg Left; 15 deg Right
Vertical Angles: 65 deg Up; 25 deg Down
Horizontal Turn: 15 deg/s
Vertical Turn: 25 deg/s
Zoom Level: 1.8x
High arcing weapon with balloon damaging Flechette AoE. Arming time of 0.727272 seconds. No AoE under 200 m.(need a check)

Wilson's Notes

The Lumberjack Heavy Mortar is a high-arcing mortar type weapon with balloon damaging Flechette. The Lumberjack is an excellent mid and long-range weapon for destroying balloons and thus controlling the enemy's vertical position. In addition, although the gun has a long effective range, the projectile's drop makes aiming for inexperienced users difficult. This weapon has very high upward arc, making using this weapon at lower altitudes than the target especially effective if your are below the enemy's arcs. 

Common Tactics

The Lumberjack Heavy Mortar can destroy every balloon with one clip at very long range up to medium close range. Lesmok Rounds are required for reliable hits at long range.

This heavy sniping gun is very effective in long range engagements, especially against large stationary ship with large balloon. It can outrange all guns except the Mercury Field Gun. Arming range can be decreased with special ammunitions. Its high vertical arc allows for special positioning below enemies gun arcs before dropping them on the ground by destroying their balloon.

The Lumberjack is commonly paired with a Hades Light Cannon (similar arcs) for Piercing support and mostly found on a ships like Magnate, Judgement, Spire or Galleon. On a Galleon it is usually accompanied by a Typhon Heavy Flak Cannon for high Hull damage. Rarely seen on a Goldfish for the reason that the Lumberjack is considered to be strictly a support gun.

The weaknesses of a Lumberjack are very limited horizontal arcs and long arming range. Because of this, positioning close to this gun is a good way to counter it. The Lumberjack is a very advanced gun and requires experience to shoot, only for master gunners.

Different ammunition types improve the effectiveness of this gun a lot. A Gunner therefore is recommended for shooting it.

Commonly Used Ammunition

With an arming time of 0.90909 seconds, arming range with default ammunition is 250 meters. Here and below, an approximate calculation without taking into account the parabolic trajectory of the projectile, real arming distance is always less. With Normal Rounds it require a three armed shots to destroy balloon with full HP.

LumberjackSight

Aiming with gun sight.

Lesmok Rounds

  • Improves effective range - projectile speed, range and trajectory.
  • Clip size reduced to 4.
  • Projectile speed increased to 467.5 m/s and reduces shell drop.
  • Maximum range increased to 2805 meters.
  • Arming range increased to 425 meters.

Charged Rounds

  • Can break balloon with two shots.
  • Clip size reduced to 5.
  • Projectile speed increased to 330 m/s.
  • Аrming range increased to 300 meters.

Burst Rounds

  • Used for its reduced arming time at close range.
  • Arming range reduced to 187.5 meters.
  • Aiming is same like with Normal Rounds.
  • Since most part of damage laying in secondary damage, total Flechette damage per shot is slightly increase.

Lochnagar Shot

  • Used for its reduced arming time at close range.
  • Arming range reduced to 100 meters.
  • Aiming is same like with Normal Rounds.
  • Decreases clip size to 2.
  • One armed shot instantly destroy balloon.

Update History

12.08.2019 Balance Update

  • Direct damage: 50 Flechette (from 50 Shatter)
  • Burst damage: 250 Flechette (from 300 Flechette)
  • AOE: 6m (from 12)

28.02.2020 Balance Update

The arming time was increased from 0.8 s to 1.04 s (arming distance increased from 220 to 286 meters). Due to change of Burst rounds in previous update.

11.05.2020 Balance Update

The arming time was changed from 1.04 s to 0.90909 s (arming distance reduce from 286 to 250 meters). Due to concomitant change of Burst rounds in current balance update.

20.09.2020 Balance Update

  • Arming range: 200m (from 250)
  • AOE: 8m (from 6)

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