Equipment ‣ Gunnery Equipment ‣ Lesmok Rounds
Lesmok Rounds | |
---|---|
Clip Size: | -30% |
Projectile Speed: | +70% |
Rotation Speed: | -30% |
“ | Don't tell the engineers what powder you packed into these bullets to make them fly farther. | ” |
—unknown |
Effects
Lesmok Rounds increase the range of the player's weapons by increasing the projectile's speed and lift. Resulting in a greater maximum range, and easier to hit shots. In turn, it reduces clip size and the rotation speed of the weapon.
If the engineers use Lesmok rounds as it single ammunition, then switching between the use of Lesmok rounds and Normal rounds by situation happens, what is common practice on most guns.
When increasing the maximum firing range on guns like the Whirlwind Light Gatling Gun or carronades, the jitter often remains a deterrent, and the effective firing distance increases only slightly.
It should be noted that since the arming time is a fixed value for the gun, an increase in the velocity of the projectile leads to an increase in the arming distance. Also, it will affect such non-obvious parameters as the damage falloff in the Aten guns.
The use of this ammunition in guns with a magazine size of two shots leads to an unacceptable drop in magazine size to a single shot. Therefore, in guns like Typhon Heavy Flak Cannon Mk. II or Seraph Tempest Missile Launcher Mk. S, Charged Rounds are usually used if necessary to increase the effective firing range.
Common Usage
Any weapon that would benefit from longer maximum range and arming distance or from less arcing shots for easier hits will benefit from this ammo type, like:
- Dragon Tongue Light Flamethrower
- Hades Light Cannon
- Javelin Light Harpoon Gun
- Phobos Mine Launcher
- Scylla Double-Barreled Mortar
- Lumberjack Heavy Mortar
Update history
20.09.2020 Balance Update
'Lift' removed. Was only contributing 0.3m/s/s lift, rather than the listed 30%. Will be revisited.