Guns of Icarus Online Wiki
(Fixed percentage from 40% to 36% and altered phrasing slightly. Each stack of fire has a chance of occuring individually, so you don't simply add the two 20% chances together.)
Tag: rte-wysiwyg
(The chance for one stack is in fact 40% and not 36%, there is 4% to have 2 stacks which translates into 8% for one stack, and a total 32+8=40% chance in total.)
Tags: Visual edit apiedit
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== Effects ==
 
== Effects ==
Incendiary Rounds enable gunners to start [[Fire|fires]] with non-[[::Category:Fire-Starting Weapons|fire-starting weapons]], however this reduces the clip size, rate of fire, and projectile speed. Lost projectile speed will increase the drop of weapons that are affected by gravity, such as the [[Scylla Double-Barreled Mortar]] and the [[Lumberjack Heavy Mortar]]. Each time an Incendiary Round hits a part, it has two chances to give a component one fire charge - one for the [[Hit_Mechanics#Primary_Damage|direct hit]], and the other for the AoE - effectively rendering the fire ignition chance to be 36% with both the direct hit and AoE hit considered. A big downside to using this ammunition type is that potential [[Fire Immunity|fire immunity]] renders Incendiary Rounds useless.
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Incendiary Rounds enable gunners to start [[Fire|fires]] with non-[[::Category:Fire-Starting Weapons|fire-starting weapons]], however this reduces the clip size, rate of fire, and projectile speed. Lost projectile speed will increase the drop of weapons that are affected by gravity, such as the [[Scylla Double-Barreled Mortar]] and the [[Lumberjack Heavy Mortar]]. Each time an Incendiary Round hits a part, it has two chances to give a component one fire charge - one for the [[Hit_Mechanics#Primary_Damage|direct hit]], and the other for the AoE - effectively rendering the chance to be 40% for one stack of fire to ignite with both the direct hit and AoE hit considered. A big downside to using this ammunition type is that potential [[Fire Immunity|fire immunity]] renders Incendiary Rounds useless.
   
 
== Common Usage ==
 
== Common Usage ==

Revision as of 14:50, 3 July 2015

Equipment ‣ Gunnery Equipment ‣ Incendiary Rounds

Incendiary Rounds
Firebullets
Clip Size: -25%
Ignition Chance: +20%
Rate of Fire: -30%
Projectile Speed: -30%
Everyone hates fire. Takes this and ruin someone's day.

unknown

Effects

Incendiary Rounds enable gunners to start fires with non-[[::Category:Fire-Starting Weapons|fire-starting weapons]], however this reduces the clip size, rate of fire, and projectile speed. Lost projectile speed will increase the drop of weapons that are affected by gravity, such as the Scylla Double-Barreled Mortar and the Lumberjack Heavy Mortar. Each time an Incendiary Round hits a part, it has two chances to give a component one fire charge - one for the direct hit, and the other for the AoE - effectively rendering the chance to be 40% for one stack of fire to ignite with both the direct hit and AoE hit considered. A big downside to using this ammunition type is that potential fire immunity renders Incendiary Rounds useless.

Common Usage

Weapons that have high fire rate (or multiple buckshots like [[::Category:Carronades|Carronades]]) or benefit from decreased arming distance will work well with this ammo type, like: