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− | {{Infobox|Box title = Hull|Row 1 title = {{clear}}|Row 1 info = {{clear}} |
+ | {{Infobox|Box title = Hull|Row 1 title = {{clear}}|Row 1 info = {{clear}}|image = File:Hull Health Indicator.png|caption = The Hull's health indicator positioned on the bottom right corner.}}{{Menu breadcrumb|[[:Category:Components|Components]]|[[Hull]]}} |
− | The hull is a [[:Category:Components|component]] that can be found on any [[airship]], representing the permanent health of a ship. It is completely protected by the [[armor]]. As soon as the armor is destroyed, a ship takes permanent (non-repairable) damage. Once the hull health drops to zero the ship explodes and the other team gets a kill point (death match). The ship's hull health indicator is located on the bottom right corner of the screen. |
+ | The hull is a [[:Category:Components|component]] that can be found on any [[airship]], representing the permanent health of a ship. It is completely protected by the [[armor]]. As soon as the armor is destroyed, a ship takes permanent (non-repairable) damage. Once the hull health drops to zero the ship explodes and the other team gets a kill point (death match). The ship's hull health indicator is located on the bottom right corner of the screen.<ref>http://gunsoficarus.com/ship-parts/hull/</ref> |
The armor is especially vulnerable to Explosive [[Damage Types|damage type]]. The hull value varies from ship to ship. |
The armor is especially vulnerable to Explosive [[Damage Types|damage type]]. The hull value varies from ship to ship. |
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− | == |
+ | == Overview == |
+ | |||
+ | === Indicators and Effects === |
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[[File:Red Tint Effect.png|thumb|220x220px|The red tint effect as experienced on an almost destroyed airship.]] |
[[File:Red Tint Effect.png|thumb|220x220px|The red tint effect as experienced on an almost destroyed airship.]] |
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Considering the hull's great importance in the combat system, it is important to note specific animations that occur at different times concerning the state of a ship's hull. |
Considering the hull's great importance in the combat system, it is important to note specific animations that occur at different times concerning the state of a ship's hull. |
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− | When the hull and armor values both drop below 50% of their combined health stats, the player's screen tints red. The closer to 0% the values are, the stronger the red tint becomes. |
+ | When the hull and armor values both drop below 50% of their combined health stats, the player's screen tints red. The closer to 0% the values are, the stronger the red tint becomes.{{Clear}} |
[[File:Pyramidion Third Stage.png|thumb|220x220px|The starboard side of a [[Pyramidion]] with low hull health, as can be noticed by it's severely broken ship model.]] |
[[File:Pyramidion Third Stage.png|thumb|220x220px|The starboard side of a [[Pyramidion]] with low hull health, as can be noticed by it's severely broken ship model.]] |
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− | Different ship models are used for different hull states to indicate permanent damage dealt to that ship. It is possible to tell the approximate health of another ship just by looking at its model. |
+ | Different ship models are used for different hull states to indicate permanent damage dealt to that ship. It is possible to tell the approximate health of another ship just by looking at its model.{{Clear}} |
+ | |||
+ | == References == |
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+ | <references /> |
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Revision as of 13:07, 23 August 2016
Hull | |
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The Hull's health indicator positioned on the bottom right corner. | |
Components ‣ Hull
The hull is a component that can be found on any airship, representing the permanent health of a ship. It is completely protected by the armor. As soon as the armor is destroyed, a ship takes permanent (non-repairable) damage. Once the hull health drops to zero the ship explodes and the other team gets a kill point (death match). The ship's hull health indicator is located on the bottom right corner of the screen.[1]
The armor is especially vulnerable to Explosive damage type. The hull value varies from ship to ship.
Overview
Indicators and Effects
Considering the hull's great importance in the combat system, it is important to note specific animations that occur at different times concerning the state of a ship's hull.
When the hull and armor values both drop below 50% of their combined health stats, the player's screen tints red. The closer to 0% the values are, the stronger the red tint becomes.
Different ship models are used for different hull states to indicate permanent damage dealt to that ship. It is possible to tell the approximate health of another ship just by looking at its model.
References