|Weapons|| ‣ Heavy Weapons|
‣ Weapon Types ‣ Raycast Weapons ‣ Carronades
| ‣ Hellhound Heavy Twin Carronade|
|Hellhound Heavy Twin Carronade Specs|
|Direct Damage:||350 Flechette (18 per projectile)|
|Burst Damage:||200 Shatter (10 per projectile)|
|Burst Radius:||0 meters|
|Effective Vs:||Balloon, Guns, Engines|
|Rate of Fire:||0.83 bullets/s|
|Reload Time:||7.5 seconds|
|Projectile Speed:||800 m/s|
|Spread at Max Range:||42 meters|
|Movement and Arcs|
|Horizontal Angles:||35 deg Left; 35 deg Right|
|Vertical Angles:||30 deg Up; 10 deg Down|
|Horizontal Turn:||60 deg/s|
|Vertical Turn:||50 deg/s|
|Zoom Level:||no zoom|
|“||A larger, slower, more powerful Carronade that fires a piercing short-range shotgun burst. Effective against balloons and components.||”|
A large double-barreled Carronade type weapon, this gun fires a devastating scatter burst of red-hot scrap metal shards over a short distance. The shards aren't especially effective against hull armor due to its Flechette nature (though the sheer number of shards fired by this weapon means it still does significant damage), however, it will do great damage to an enemy balloon. Its AoE shatter will do a good amount of damage to guns and engines, as well, making this an extremely effective disabler during close range encounters.
Common Tactics Edit
The Hellhound Heavy Twin Carronade is extremely powerful in that it can destroy enemy balloons with one clip. With Heavy Clip loaded, or at extremely close range, it can be used to snipe components, as light guns and light engines require only one shot and even heavy guns with one shots if the carronade is buffed.
The most common usage of this gun is on the front of the Goldfish or the broadsides of a Galleon (usually paired with a Manticore Heavy Hwacha). Its very fast balloon destruction can be used aggressively to control the enemy's vertical mobility, but also defensively to destroy other guns or escape out of combat after popping the enemies' balloons.
The extremely high damage output of this gun, makes it the first class Armor destruction among the Heavy Guns. Commonly paired with Hull damaging guns with wide gun-arcs like the Dragon Tongue Light Flamethrower or Banshee Light Rocket Carousel (small bifecta on Goldfish) or the Hwacha (Galleon).
The downside of this gun is its restricted downward arc, making it hard to follow enemies after their balloon was popped. The moderately large reload time of this weapon is also a problem, allowing enemy ships to potentially out-repair its damage output and escape. In addition, as with all heavy guns, it has a large hitbox making it easy to hit and disable.
Commonly Used Ammunition Edit
- Reduces projectile spread, making all buckshots hit at a more concentrated point. This allows the Hellhound to efficiently destroy balloons at a maximum nominal range.
- Decreases rate of fire to 0.66 bullets/s.
- Maximizes DPS and DPC.
- No clip size penalty.
- Increases damage per shot by 30%.
- Gives every buckshot a fire ignition chance, which helps to damage balloon and armor.
- Range reduced to 318.75 meters.
- Average of 16 fire stacks per clip.
- High DPC.
- Clip size reduced to 1.
- Does 250 damage to gun per shot (drops gun to 175 health from full).
- One shots balloons, making it effective against enemies with such high disable power that the gun is normally destroyed before Heavy or Charged clips can be emptied.
- Sometimes even though the shooting animation triggers, the gun doesn't shoot and the original amount of bullets before the "fake shot" is still in the gun.