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Airships ‣ Galleon

Galleon Specs
Ship Statistics
Hull Armor: 800 HP
Ship Health: 1400 HP
Balloon Health: 1200 HP
Light Weapon Slots: 2
Heavy Weapon Slots: 4
Max Speed: 30.02 m/s
Acceleration: 2.10 m/s²
Max Turn Speed: 8.02 deg/s
Turn Acceleration: 5.06 deg/s²
Max Vertical Speed: 17.01 m/s
Vertical Acceleration: 2.25 m/s²
Thrust: 672,001 N
Lift Force: 720,000 N
Mass: 320 t
Hull Profile: 900 m²
Balloon Profile: 1568 m²
A sturdily-built warship with an imposing vertical silhouette, the Galleon was introduced by Yesha shipbuilders as a sentinel to patrol the borders of the Empire and keep the peace. With its isolated aftcastle helm and multiple lower decks, the Galleon requires a large, coordinated crew to operate. Though the weighty, bulky hull limits its mobility, the Galleon asserts its authority with powerful arrays of medium weapons that spell doom for opponents caught in range of its deadly broadsides.

Evadne's Reports

The Galleon is a large ship, as such, it accelerates and turns quite slowly. It can be awkward to fly for new pilots, because it must turn its broadside to face the enemy before firing. Flying a Galleon takes very good positioning and planning because of this.

The Galleon's primary weaknesses are its large balloon and its heavy weapons, which can easily be destroyed by enemy Artemis Light Rocket Launcher or Barking Dog and Hellhound Carronades.

Ship LayoutEdit

Deck LayoutEdit

The Galleon has a large main deck, spanning from the front of the ship to a bit past the center of the ship, where it continues into the main engine room. There are stairs to either side of this entrance which lead up to the aftcastle deck. It has one exterior set of stairs on the starboard side and a ladder at the fore which lead down to the gun deck. There is a ladder at the aft of the aftcastle deck which leads up to the poop deck.


The Galleon has 2 light weapons and 4 heavy weapons.

  • Weapons 1-4 are heavy weapons, mounted on the gun deck.
  • Weapon 5 is on the port side, midship.
  • Weapon 6 is at the stern of the ship, pointing backward. (Usually utility, such as a Beacon Flare Gun).

The Galleon is usually found with a long range side (consisting of Typhon Heavy Flak Cannon, Lumberjack Heavy Mortar, or Manticore Heavy Hwacha), and a short range side (consisting of Manticore Heavy Hwacha and Hellhound Heavy Twin Carronade). The port side is the primary weapons, as there is a trifecta there with the main deck's light weapon, leaving the starboard side to be close range and defense. The main deck's light weapon will usually be either a Mercury Field Gun or a Hades Light Cannon. Even if the port guns are short range, they will still be the ship's primary weapons, and the starboard guns will still be more defensive in purpose.

When the Galleon is built for short range, the main deck weapon might be a Whirlwind Light Gatling Gun or a Scylla Double-Barreled Mortar. A Gatling may be present even on longer range builds, often loaded with Lesmok Rounds.


The Galleon's hull component is located at midship on the main deck, several meters in from the port gun.

The balloon is located at the port side of the aftcastle deck.

Galleon Engines

A Galleon's engines as seen from the gun deck.

The heavy engine is in the aft engine room, but it can be repaired from below by jumping onto the ledge at the back and jumping once more to reach it.

The light engines are on the gun deck, at the aft of the ship.

The helm is located at the fore of the aftcastle deck.

Crew RolesEdit

Main Deck EngineerEdit

The main deck engineer usually carries the standard repair kit of Spanner, Mallet, and Chemical Spray, and is responsible for maintaining the armor, balloon, and heavy engine, and for shooting the port light weapon. He should also indicate to the captain when he won't be able to maintain either of these components, so that the captain can decide when to call the gun deck engineer up to help.

Gun Deck EngineerEdit

The gun deck engineer is stationed on the gun deck, and usually shoots the midship guns. Their responsibilities are to maintain the four heavy weapons and two light engines. They are often equipped with a Dynabuff Industries Kit. If so, they should maintain buffs on the engines and at least their own weapon. They should also look for safe opportunities to buff the balloon and hull, and be prepared to quickly move to the main deck if the captain decides it is needed.


The gunner on a Galleon mans the guns on the gun deck. He often fires Lumberjack and Manticore and maintains his own gun if the gun deck engineer is busy.

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