(accelerator. Sometimes called gas pedal or throttle. (1) A foot operated pedal or hand operated lever connecting linkage by a cable, electronically, to the throttle plate in the carburetor (2) There is no throttle plate in the diesel engine, its ac) Tag: rte-wysiwyg |
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== Overview == |
== Overview == |
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− | [[File:Light Engine.png|thumb|172x172px|The light engine component.]]The engines divide into |
+ | [[File:Light Engine.png|thumb|172x172px|The light engine component.]]The engines divide into two types, heavy engines, and light engines. Every ship but the [[Squid]] possesses a heavy engine. The heavy engine is positioned in line with the airship's center of mass - making it only affect the horizontal mobility of the airship. Light engines are positioned off the center of mass of the ship - making them contribute torque to the airship - affecting both the horizontal and the angular mobility of the airship (i.e. turning). {{Clear}}[[File:Engine.jpg|thumb|220x220px|A [[Pyramidion]]'s Light Engine, showing the engine health and repair indicator.]] |
As for the HP of the engines, heavy engines have 525 and light engines have 300 HP. Engines are especially vulnerable to [[Damage Types|Shatter]] damage type. |
As for the HP of the engines, heavy engines have 525 and light engines have 300 HP. Engines are especially vulnerable to [[Damage Types|Shatter]] damage type. |
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Revision as of 11:21, 17 February 2017
Amaking Components ‣ Engines
The engine is a component that can be found on every airship, functioning to keep the airship moving by generating thrust to propel it forward and to turn the ship to the sides. With the engines serving as the airship's only source of horizontal and angular mobility, they fill a key role in the airship's maneuverability.
Overview
The engines divide into two types, heavy engines, and light engines. Every ship but the Squid possesses a heavy engine. The heavy engine is positioned in line with the airship's center of mass - making it only affect the horizontal mobility of the airship. Light engines are positioned off the center of mass of the ship - making them contribute torque to the airship - affecting both the horizontal and the angular mobility of the airship (i.e. turning).
As for the HP of the engines, heavy engines have 525 and light engines have 300 HP. Engines are especially vulnerable to Shatter damage type.
Additionally all helm tools affecting engines' thrust and also Tar Barrel damage the engines over time.
Indicators and Effects
In addition to the distinction of the unique properties that separate light engines from heavy engines, it is important to note that the engine's HP value is also a factor in the amount of thrust the engines generate to propel the ships. The thrust an engine is generating will be determined by a multiplier similar to the engine's health percentage. Therefore, an engine with 100% HP will generate 100% of it's base thrust, and an engine with 25% HP will generate 25% of it's base thrust.
As the engine gets destroyed, it emits a blue glow similar to other components being destroyed. When an engine is destroyed it will no longer generate thrust.
The pilot can control the amount, and direction of thrust generated by changing the throttle state. Increasing to each level beyond the 'off' state will grant 25% more thrust than before, and decreasing from the off state will grant -12.5% more thrust than before.
With the levels from bottom to top generating thrust in the following order: -50%, -37.5%, -25%, -12.5%, 0%, 25%, 50%, 75%, 100%. Note that while flying backwards, you generate 50% less total thrust making it 50% slower than flying forward.
The mechanic of turning employs the the light engines. The engines on the side you wish to turn towards generate thrust backwards, while the opposite side's light engines generate thrust forward, thus turning the ship.
External Buffs
Engines' thrust can be increased by helm tools like Kerosene, Moonshine and Phoenix Claw or Pilot Stamina.
The thrust generated by an engine can be increased by 25% by using the Dynabuff Industries Kit. It stacks additively to thrust changing effects coming from helm tools.