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Airships ‣ Crusader


Crusader
Crusader
Ship Statistics
Crusaderstats
Hull Armor: 650 HP
Armor Rebuild Value: 42
Ship Health: 650 HP
Light Weapon Slots: 3.75
Heavy Weapon Slots: 2
Max Speed: 30.00 m/s
Acceleration: 3.75 m/s²
Max Turn Speed: 13.15 deg/s
Turn Acceleration: 9.30 deg/s²
Max Vertical Speed: 16.00 m/s
Vertical Acceleration: 2.5 m/s²
Mass: 180 t
Additional Info

Fore heavy guns and rear light guns are angled 30° away from the center. Middle light guns are angled 70° away from the center.

The venerable Crusader harkens to an older age, exemplifying the Creeds of the Fjord Baronies. Primarily designed to replace the even older Spire in guarding against Anglean raids, the stable, vertical design has beed abandoned in favor of long, nimble gun ship. The stately armor is more show than function, relying on overwhelming firepower and ambush than survivability. Like the Anglea ships, Baronite design is rumored to come from a source other than the legendary Icarus war.

Evadne's Reports

The Crusader is a long, narrow, sleek ship with massive firepower, built for straight-line assaults. Gun placement enables a high fire concentration in the frontal direction and significant in the broadsides directions, but this is compensated for with the relative fragility of the ship.

The Crusader is Alliance's faction-specific ship of the Fjord Baronies.

Ship Layout

Deck Layout

The Crusader has three decks, the lower and middle deck, with partially of interior, and open upper deck with extended side platforms.

Guns

The Crusader has 2 heavy gun and 4 light guns which are symmetrically located on the sides of the ship and pointed in different angles.

  • Slot 1 and Slot 2 is a heavy gun located on the lower deck at the fore of the ship, angled 30 degrees away from the center.
  • Slot 3 and Slot 4 is a light gun located on the middle deck at the middle of the ship, angled 70 degrees away from the center. It's possible to reach this gun from below, without climb on gun platform. Guns with wide horizontal arc is required to mount in this slot for allow overlap heavy gun's arc and maximise fire focus. As most point to the side gun slot it can use for defense from flanking enemy ship.
  • Slot 5 and Slot 6 is a light gun located on the side extended platforms at the aft of the ship, angled 30 degrees away from the center. Guns with wide horizontal arc can easy cover front direction and even some sector on another side of the ship.

The guns on the broadsides are arranged in three levels, to more lower level always can be reached by jump down. Arcs of guns pass over the ship's model more than on any other ship, it should be noted that this is never blocked by the possibility of firing.

Crusader middle gun

Both Crusader middle gun is available for repair and mount direct from below, and the gently sloping sides of the hull on the left allow you to simply climb up.

Each broadside can be dedicated to a certain range or tactic, or keep symmetrical to compensate for the long reload times of some guns and bring maximum fire focus in certain range. Enough turning speed and 60 degree angle between heavy gun allow rapidly switches between them.

Simultaneous use of both heavy gun is tricky, but possible with gun with have at least 40 degrees arc like Nemesis Heavy Carronade, which is a popular choise to akimbo gun build. Simultaneous use of both top light gun is much more easy due more horizontal arc of most light guns.

Components

  • The hull component is located at middle deck in interior, in line of light guns. Armor can be repaired from above, from the stern - from the upper deck it is possible to reach the component by jumping the space between the ramps that lead to the middle deck.
  • The balloon is located at the aft of the ship on upper deck.
  • Two heavy engines is locate on the side extended platforms at the aft of the ship. These engines are responsible both for the rotation of the ship and for the longitudinal movement. Engines can be reached not only from platforms, but also from below, from beams that support platforms, although it is connected with the high risk of falling.
  • The helm is located on the upper deck.
Crusader armor

The Crusader armor repair point is available for repair from above.

Crusader engine

Both Crusader engines are available for repair from below, if you stand on a narrow beam under them. From this angle it is better to jump into a corner, and the back side of the ship has invisible stops that allow you to enter it a little more safely.

Crew Roles

Pilot

  • Both the balloon component and the armor component is close enough to the helm, and attempt to help with rebuilding it can be applied in a last-ditch attempt to survive, if it is not possible to steer the ship into a more advantageous position.
  • Pilot tools that increase the speed and maneuverability of the ship are strongly recommended, like Kerosene, Phoenix Claw and Hydrogen Canister, with possible variation.

Hull Engineer

  • The hull engineer's priority is the armor repair point. He should stay near it, at the middle deck, and also maintain the light guns on the middle deck and the heavy guns at the fore.
  • The hull engineer is often expected to man the light guns on the middle deck, to maximise focus fire.
  • Alternatively, depending on the weapon build used, this engineer can occupy a second gun on the upper platforms, or even a second heavy gun to provide frontal focus of fire.

Aft Engineer

  • The aft engineer is responsible for repairing the turning engines and balloon, and firing the light guns on the lateral platform.
  • Due to the vulnerability of the armor and hull of the ship, the stern engineer also often assists in repairing the armor by jumping down from the upper deck.
  • The two engines and balloon can be repaired in a simple circle by walking from engine to engine using the supporting beams and checking the balloon midway.

Gunner

  • The gunner is responsible for firing and maintaining the two heavy weapons at the fore of the ship, and also the middle light guns if the heavy weapons are reloading, were destroyed or do not cover the needed range.
  • The gunner's help may be required in rebuilding the hull under heavy fire, if it is not possible to suppress the enemy with gunfire.

Update History

2.0.14 Thornholt Throwdown

Engines layout was changed. Two top deck engines now heavy, and lower deck now light.

April 1 - 2020 Boarding re-added update

  • Main engine removed but heavy engines buffed to maintain the same forward acceleration.
  • Turn acceleration increased to 9.3 (from 8) due to engine change.
  • Turn speed increased to 13.15 (from 12.21) due to engine change.

20.09.2020 Balance Update

Hull HP: 650 (from 550)

17.04.2023 Balance Update

  • Accel: 4.0 -> 3.75
  • Top speed: 32 -> 30
  • Vert accel: 2.75 -> 2.5
  • Vert speed: 17.03 -> 16.0
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