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Components ‣ Weapons

Weapons are components on an airship. There are two different sizes, light and heavy. Different ships can equip a fixed amount of guns at fixed (light or heavy) gun slots. As a weapon gets destroyed, it will emit a blue shine similar to other components being destroyed. A destroyed weapon will be non-functional in terms of usage and reload of the weapon until rebuilt.

Part of existing weapons available in both Skirmish and Alliance mode, another part unique for Alliance only.

PvP Weapon Stats
Name Size Direct Damage Direct Damage Type Burst Damage Burst Damage Type Burst Radius, (m) Arming range, (m) Rate of Fire, (shots/s) Reload Time, (s) Magazine Capacity Projec-

tile Speed, (m/s)

Range, (m) Shell Drop, (m/s²) Buck-

shots

Jitter, (deg) Horizon-

tal Angle, (deg)

Vertical Angle Up, (deg) Vertical Angle Down, (deg) Horizon-

tal Turn Speed, (deg/s)

Vertical Turn Speed, (deg/s) Zoom Level
Artemis Light Rocket Launcher light 70 Explosive 120 Shatter 2.5 0 0.63 7 4 575 1334 0 0 0 65 10 35 25 80 2.5
Aten Lens Array Mk. S light 1 Piercing 0.4 Fire 0 0 10.0 10 200 2000 800 0 0 0 35 15 10 N/A N/A N/A
Banshee Light Rocket Carousel light 28.2 Explosive 21.55 Fire 3 0 2 6 8 450 1170 0 0 2 60 35 35 130 140 2
Barking Dog Light Carronade light 96 Flechette 144 Shatter 0 0 1.1 6 5 600 375 0 16 5 55 40 15 100 80 1.3
Beacon Flare Gun light 10 Fire 5 Fire 3 200 0.5 20 2 300 750 3 0 5 80 50 50 190 150 1.5
Dragon Tongue Light Flamethrower light 1.7 Fire 0 7 0 16.67 6 250 180 150 0 0 6 70 35 35 120 50 1
Echidna Light Flak Cannon light 25 Explosive 55 Explosive 4 200 2.86 4 6 400 1200 5 0 0.5 65 35 35 50 50 2.5
Hades Light Cannon light 30 Fire 45 Piercing 5 150 1.25 5.5 8 250 1400 15 0 0 40 40 50 50 70 2
Javelin Light Harpoon Gun light 135 Flechette 80 Piercing 0 0 0.20 10 1 250 600 12 0 0 60 40 20 80 60 1
Mercury Field Gun light 300 Shatter 75 Piercing 1.25 0 0.5 6 2 750 2250 15 0 0 15 15 5 35 35 6
Phobos Mine Launcher light 125 Piercing 100 Impact 60 165 0.50 4 1 55 165 13 0 1 60 45 15 30 25 1.1
Scylla Double-Barreled Mortar light 30 Explosive 60 Explosive 8 0 1.82 6 12 125 400 7 0 3 40 30 50 30 60 1.75
Whirlwind Light Gatling Gun light 7.5 Piercing 10 Shatter 0 0 8.33 5 82 500 405 0 0 2.25 50 25 50 90 100 1.75
Seraph Tempest Missile Launcher Mk. S light 90 Explosive 90 Fire 7 0 0.5 8 3 250 600 0 7 1.3 50 30 10 N/A N/A N/A
Hellhound Heavy Twin Carronade heavy 350 Flechette 200 Shatter 0 0 0.83 7.5 2 800 400 0 20 6 35 30 10 60 50 1
Manticore Heavy Hwacha heavy 15 Explosive 50 Shatter 5 0 8.33 14 20 300 750 0 0 3 30 20 20 45 35 1.5
Lumberjack Heavy Mortar heavy 50 Flechette 250 Flechette 8 200 0.8 8 6 275 1650 20 0 0 15 65 25 15 25 1.8
Typhon Heavy Flak Cannon Mk. I heavy 115 Explosive 50 Explosive 7 200 2 4 4 300 1680 6 0 0 40 30 40 30 20 2.5
Typhon Heavy Flak Cannon Mk. II heavy 150 Explosive 180 Explosive 7 200 0.8 4 2 300 1680 6 0 0 40 30 40 30 20 2.5
Minotaur Heavy Cannon heavy 72 Piercing 180 Shatter 0 0 0.67 10 5 700 1800 0 4 2 40 30 20 40 40 1.5
Nemesis Heavy Carronade heavy 125 Shatter 100 Impact 2 0 0.6 6 4 400 1500 11 0 0 40 25 15 30 40 2
Roaring Tiger Heavy Detonator Mk. S heavy 40 Flechette 170 Explosive 20 30 0.5 5 1 150 300 2 5 6 50 30 30 80 85 N/A
Alliance Weapon Stats
Most Alliance weapons have complex damage mechanics and base values may not reflect real damage.
Name Size Direct Damage Direct Damage Type Burst Damage Burst Damage Type Burst Radius, (m) Arming range, (m) Rate of Fire, (shots/s) Reload Time, (s) Magazine Capacity Projec-

tile Speed, (m/s)

Range, (m) Shell Drop, (m/s²) Buck-

shots

Jitter, (deg) Horizon-

tal Angle, (deg)

Vertical Angle Up, (deg) Vertical Angle Down, (deg) Horizon-

tal Turn Speed, (deg/s)

Vertical Turn Speed, (deg/s) Zoom Level
Aten Lens Array light 2 Piercing 1 Fire 0 0 10.0 10 200 2000 1100 0 0 0 35 25 25 30 N/A N/A
Aten Lens Array Mk. II light 14 Fire 14 Fire 40 0 5 5.9 60 2000 450 0 3 20 40 40 40 50 50 N/A
Februus Weaponized Coil light 20 Piercing 22.5 Shatter 6 0 2 1 1 0 1000 0 0 4 55 40 50 N/A N/A N/A
Februus Weaponized Coil Mk. II light 25 Piercing 25 Shatter 16 0 1 5.9 6 0 400 0 0 4 55 40 50 N/A N/A N/A
Kalakuta Gas Mortar light 3 Shatter 5 Piercing 100 0 0.5 7.7 2 200 800 8 0 4 30 25 25 N/A N/A N/A
Kalakuta Gas Mortar Mk. II light 16 Shatter 22 Piercing 60 125 2 7.7 5 600 798 12 0 4 30 25 25 N/A N/A N/A
Seraph Tempest Missile Launcher light 190 Explosive 110 Shatter 7 0 0.5 7 2 150 600 0 10 1.3 50 40 40 N/A N/A N/A
Seraph Tempest Missile Launcher Mk. II light 240 Explosive 4 Fire 10 0 0.87 3 1 150 1500 0 0 5 65 30 30 35 N/A N/A
Immortal Gaze Heavy Accelerator heavy 250 Piercing 125 Piercing 6 0 2.00 10 4 800 3750 0 0 0 60 40 40 30 N/A N/A
Immortal Gaze Heavy Accelerator Mk. II heavy 200 Impact 70 Fire 10 0 0.50 10 8 800 2000 0 0 0 40 60 60 N/A N/A N/A
Roaring Tiger Heavy Detonator heavy 30 Flechette 30 Explosive 70 0 2.50 10 4 80 800 2 0 3 40 40 30 N/A N/A N/A
Roaring Tiger Heavy Detonator Mk. II heavy 75 Flechette 150 Explosive 50 100 0.50 7.7 4 200 600 16 5 3 40 40 30 N/A N/A N/A


Weapon Types

Light Guns

Gun

A Whirlwind Light Gatling, showing the gun's health and component indicator.

Light guns are the most common weapons in Guns of Icarus Online. Light guns can only be placed in light gun slots. Light weapons generally don't hit as hard as the heavy weapons, but can still wreak a fair amount of havoc with quicker loading times and versatility. The gun health is 200 HP.

Heavy Guns

Heavy guns are currently the largest weapons in the game available on a playable ship. Heavy guns require heavy gun slots, which are not available on all ships. The gun health is 425 HP, more than light guns, but it also takes more time to rebuild gun. The heavy gun has a bigger hitbox than the light gun.

Damage Types

Each weapon has up to two damage types. The first damage type is applied for direct hits (primary damage) and the second damage type is applied for AoE hits (secondary damage) (see also Hit Mechanics). Hitting a destroyed component will transfer damage (also fire stacks) to the armor, then the hull.

Damage Types
Damage Types Balloon Hull Armor Components (Guns, Engines)
Fire 1.5 1.3 0.8 0.25
Flechette 1.8 0.2 0.25 0
Shatter 0.2 0.1 0.2 2
Piercing 0.2 0.2 1.5 0.2
Explosive 0.25 1.4 0.3 0.3
Impact 1.8 1.5 0.8 0.6

Ammunitions and Buffs

Buffed Greased Gatling

A Whirlwind Light Gatling Gun, showing that it is loaded with Greased Rounds and its buff progress and duration remaining, as well as its yellow glowing texture showing that it is currently buffed.

Each class can equip at least one special ammunition type. They can affect every individual stat of the gun they are used on. When a gun is loaded with a special ammunition the gun symbol of the component indicator changes to the symbol of the ammunition type. Therefore it is possible to tell the loaded ammunition by just getting close to the gun.

While applied the effect of the Dynabuff Industries Kit increases the weapon damage by 10% and stacks additively with damage effects coming from ammunitions, and also reload speed is reduced.

Crosshair and Arming Time Indicator

GunHUD

Gun's HUD

HUD of gun show additional information around crosshair like ammunition count, loaded ammunition type, reload progression, and HP of the gun. Range Finder can give an additional golden indicators on crosshair which are designed to improve aiming, but raise doubts in terms of practical use.

Weapons with arming time additionally have an arming time indicator that shows a dot on each side of the crosshair in moment when the shot is armed.

Mechanics

There are a few different game mechanics regarding weapons, damage and shots.

Guns of Icarus Online Wikia Content
Airships GoldfishJunkerSquidGalleonSpirePyramidionMobulaShrikeMagnateJudgementCrusaderStormbreakerCorsair
Components ArmorHullBalloonEngines
Weapons
Light Weapons Artemis Light Rocket LauncherAten Laser Mk. SBanshee Light Rocket CarouselBarking Dog Light CarronadeBeacon Flare GunDragon Tongue Light FlamethrowerEchidna Light Flak CannonHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine LauncherScylla Double-Barreled MortarWhirlwind Light Gatling GunSeraph Tempest Missile Launcher Mk. S
Heavy Weapons Hellhound Heavy Twin CarronadeManticore Heavy HwachaLumberjack Heavy MortarTyphon Heavy Flak Cannon Mk. ITyphon Heavy Flak Cannon Mk. IIMinotaur Heavy CannonNemesis Heavy CarronadeRoaring Tiger Heavy Detonator Mk. S
Weapon Types
Particle Weapons‎
Dragon Tongue Light Flamethrower
Projectile Weapons‎
Flaks
Echidna Light Flak CannonTyphon Heavy Flak CannonTyphon Heavy Flak Cannon Mk. II
Mortars
Scylla Double-Barreled MortarLumberjack Heavy Mortar
Rocket Launchers
Artemis Light Rocket LauncherBanshee Light Rocket CarouselManticore Heavy Hwacha

Beacon Flare GunHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine Launcher

Raycast Weapons‎
Carronades
Barking Dog Light CarronadeHellhound Heavy Twin Carronade

Aten Laser Mk. SWhirlwind Light Gatling GunMinotaur Heavy Cannon

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