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Maps are the environment of the game. They are either chosen initially by the lobby creator for custom lobbies or are voted for when created by the Matchmaker or in the lobby after each match.

Ships and weapons are locked once a match has started. Classes and equipment can be changed by abandoning the match and rejoining.

All Maps Stats
Maps Type Size 2v2 3v3 4v4 Faction Red Faction Blue Point Limit (CP only) Point Activation Duration (s) (CP only) Points per Kill (CP only) Time to Capture* (s) (CP only)
Battle on the Dunes Deathmatch 5000m×5000m yes yes yes Mercantile Guild Fjord Baronies N/A N/A N/A N/A
Fight over Firnfeld Deathmatch 3100m×3100m (2v2), 5000m×5000m (3v3) yes yes no Order of Chaladon Anglean Republic N/A N/A N/A N/A
Duel at Dawn Deathmatch 1500m×1500m yes no no N/A N/A N/A N/A N/A N/A
Northern Fjords Deathmatch 4776m×4000m yes yes no N/A N/A N/A N/A N/A N/A
Paritan Rumble Deathmatch 2000m×2000m yes yes yes N/A N/A N/A N/A N/A N/A
Canyon Ambush Deathmatch 3000m×5000m yes yes no Yesha Empire Anglean Republic N/A N/A N/A N/A
Water Hazard Deathmatch 3100m×3100m (2v2), 5000m×5000m (3v3) yes yes no Anglean Republic Fjord Baronies N/A N/A N/A N/A
Clash at Blackcliff Deathmatch 3500m×4500m yes yes no N/A N/A N/A N/A N/A N/A
Red Sepulcher Deathmatch 4500m×4000m no no yes Yesha Empire Order of Chaladon N/A N/A N/A N/A
Desert Scrap King of the Hill 5000m×5000m no yes no Arashi League Order of Chaladon 400 N/A 13 20
The Labyrinth King of the Hill 3000m×3000m yes no no N/A N/A 450 N/A 13 35
Anglean Raiders Crazy King 5000m×5000m no yes no Order of Chaladon Anglean Republic 450 180 13 25
Raid on the Refinery Crazy King 5000m×5000m no yes no N/A N/A 450 180 13 25
King of the Flayed Hills Crazy King 5000m×5000m no no yes Arashi League Yesha Empire 550 180 13 30
*Time to fully capture/uncapture point with a single ship. Each additional (allied) ship increases capture rate by 50%.

Deathmatch Edit

The objective of deathmatch maps is to achieve the goal of kills before the other team does. The amount of ship kills depends on what size of a match is being played.

A kill counts for the score if the other team got at least a single hit on the ship before it died. Suicides without any involvement by the other team don't count as kills, "A Harsh World" will be listed in the kill feed as destroyer of the ship.

Guns of Icarus Map

The world of Guns of Icarus












Maps 2v2 3v3 4v4
Battle on the Dunes yes yes yes
Fight over Firnfeld yes yes no
Duel at Dawn yes no no
Northern Fjords yes yes no
Paritan Rumble yes yes yes
Canyon Ambush yes yes no
Water Hazard yes yes no
Clash at Blackcliff yes yes no
Red Sepulcher no no yes

Capture Point Edit

HUD ck

Two blue ships uncapping the red point C, one red ship defending. 1:29 left on this point. Spectator view.

HUD ck2

Two red ships capping the neutral point D. 3:06 left on this point.

The objective of capture point maps is to achieve the goal of accumulated points before the other team does. The amount of points and time to capture a point depends on each map. The difference between ships from both teams at the point is decisive what team gains capture progress. Each additional ship increases capture rate by 50%.

Each ship kill adds 13 points to the current score.

Crazy King Edit

Points activate in alphabetical order with the first point randomly selected. The HUD shows the active point, time remaining until point change and accumulated points by each team. The UI map also highlights the current active point.

Maps Modes
Anglean Raiders 3v3
Raid on the Refinery 3v3
King of the Flayed Hills 4v4
HUD koth

Two red ships (opposing team) capping the neutral point.

HUD koth2

Two red ships uncapping the (blue) point, one blue ship defending.

King of the Hill Edit

One point in the center of the map, the HUD shows active point and accumulated points by each team.

Maps Modes
Desert Scrap 3v3
The Labyrinth 2v2

VIP Deathmatch Edit

Similar to the deathmatch mode, ship kills count to the score. However in this mode there are only points awarded for kills on ships marked as the "VIP". VIPs are always visible on the map, marked with a special symbol. Both sides have a VIP ship. The top ship in the lobby is automatically the VIP.

  • VIP on VIP kills gain 5 points.
  • Non-VIP on VIP kills gain 3 point.
  • Kills on Non-VIPs gain 1 point.

15 points are required to achieve victory.

The spawn timer is drastically reduced and there are more spawn points available compared to the deathmatch versions of the maps.

Maps Modes
Hunting Raiders 2v23v34v4
Hunt at Dawn 2v23v3
Northern Hunt 2v23v34v4
City Hunter 3v34v4
Hazardous Hunt 2v23v34v4



Guns of Icarus Online Wikia Content
Airships JunkerPyramidionGalleonSquidGoldfishSpireMobula
Components ArmorHullBalloonEngines
Weapons
Light Weapons Artemis Light Rocket LauncherBanshee Light Rocket CarouselBarking Dog Light CarronadeBeacon Flare GunDragon Tongue Light FlamethrowerEchidna Light Flak CannonHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine LauncherScylla Double-Barreled MortarWhirlwind Light Gatling Gun
Heavy Weapons Hellhound Heavy Twin CarronadeManticore Heavy HwachaLumberjack Heavy MortarTyphon Heavy Flak CannonMinotaur Heavy Cannon
Weapon Types
Particle Weapons‎
Dragon Tongue Light Flamethrower
Projectile Weapons‎
Flaks
Echidna Light Flak CannonTyphon Heavy Flak Cannon
Mortars
Scylla Double-Barreled MortarLumberjack Heavy Mortar
Rocket Launchers
Artemis Light Rocket LauncherBanshee Light Rocket CarouselManticore Heavy Hwacha

Beacon Flare GunHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine Launcher

Raycast Weapons‎
Carronades
Barking Dog Light CarronadeHellhound Heavy Twin Carronade

Whirlwind Light Gatling GunMinotaur Heavy Cannon

Classes PilotEngineerGunner
Captain
Equipment
Piloting Equipment
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Gunnery Equipment
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Maps
Deathmatch
Battle on the DunesCanyon AmbushDuel at DawnFight over FirnfeldNorthern FjordsParitan RumbleRed SepulcherWater Hazard
King of the Hill
Desert ScrapThe Labyrinth
Crazy King
Anglean RaidersKing of the Flayed HillsRaid on the Refinery
Mechanics
General Mechanics
Airship MovementFireStaminaWeather
Engineering Mechanics
Fire ImmunityRebuildingRepairing
Gunnery Mechanics
Damage TypesHit MarkersHit MechanicsProjectile Expansion
Achievements General AchievementsPilot AchievementsEngineer AchievementsGunner Achievements
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Weapons and Airships Data
Customization

Subcategories

This category has the following 7 subcategories, out of 7 total.

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