Weapons ‣ Kill Weapons

Kill weapons are generally considered to be weapons with high Explosive DPS stat, making them ideal for finishing off a ship with its armor down. Due to its Explosive damage type, all kill weapons are also Fire-Starting Weapons.

Ignition Chances Edit

Ignition chance on direct or AoE hit causes 1 fire stack on the component.

Weapon Name Armor Balloon Guns and Engines
Artemis Light Rocket Launcher (direct hit) 5.25% 4.375% 5.25%
Banshee Light Rocket Carousel (direct hit) 1.875% 1.5625% 1.875%
Echidna Light Flak Cannon (direct hit) 3.75% 3.125% 3.75%
Echidna Light Flak Cannon (AoE hit) 2.25% 1.875% 2.25%
Manticore Heavy Hwacha (direct hit) 1.8495% 1.54125% 1.8495%
Scylla Double-Barreled Mortar (direct hit) 2.25% 1.875% 2.25%
Scylla Double-Barreled Mortar (AoE hit) 4.5% 3.75% 4.5%
Typhon Heavy Flak Cannon Mk. I (direct hit) 8.625% 7.1875% 8.625%
Typhon Heavy Flak Cannon Mk. I (AoE hit) 3.75% 3.125% 3.75%
Typhon Heavy Flak Cannon Mk. II (direct hit) 11.25% 9.375% 11.25%
Typhon Heavy Flak Cannon Mk. II (AoE hit) 13.5% 11.25% 13.5%

For more in-depth information on how the above values were calculated, see Explosive Ignition Chance.

Additionally some weapons have manual ignite values and chances that override Explosive damage ignition if hold true. For example the Typhon Heavy Flak Cannon has a 20% chance to ignite 4 stacks on AoE hit. If that condition is not met there is a chance to apply 1 stack of fire on AoE hit instead.

It is important to note that the raw damage can be modified by buff and ammo type modifiers to influence the ignition chance further.