All classes can use any equipment, but are limited in how many they can have from each category at a time.
The pilot of an airship has access to three different piloting tools out of two categories (helm tools and sighting tools), which can greatly affect the outcome of a battle when used properly. Each ability has its own usefulness, and each can be used effectively. Choosing the right tools for the battle might save the ship and its crew from destruction.
The engineer of an airship has access to three different engineering tools out of three categories (repair tools, fire-fighting tools and enhancement tools), which can greatly affect the outcome of a battle when used properly. Each tool has its own usefulness, and one is not better than the other.
Sometime a pilot will choose a shifting spanner (normally on ships like the Pyramidion, Goldfish, and Squid) because the pilot has no component nearby (that is not already maintained well by an engineer) therefore the Spanner is a good choice to help rebuilding close components before getting back on helm in state of emergencies.
|Repair Tools||Fire-Fighting Tools||Enhancement Tools|
Additionally each class has access to default ammunition type preloaded into all guns at the beginning.
- Sometimes the ammunition changes to default after emptying a clip even though the player has the previously loaded ammunition available.
- Rarely when a player repairs or buffs a reloading gun, the displayed ammo type changes to the tool used by the player. In fact the ammo type changes to default ammo despite it looks like a "Mallet" or "Buff" ammo type.