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The Captain determines the ship that the crew will be flying on, and its layout, before the game begins; as such, each airship will only have one captain. Captains have a designated slot in the top of the ship in the lobby screen. Therefore, a match is not permitted to go underway until all captain slots in a match have been filled up, and each ship has at least one crew member aboard.

If the captain leaves the ship during the match, his authority goes to the next member of the crew on the list, but unfortunately not all functions work correctly in this case. A player joining an empty captain’s seat in match take all authority .

Captain Slot

An empty ship in the lobby screen, with the captain designated slot on the top.

The Captain's Class

While the Captain is not barred from being able to use the airship's weapons or repair its components, their role as the captain usually means that they are also the pilot, and therefore manning the helm. However, it is possible for a captain to be a gunner or an engineer if desired, though this is unusual in practice.

Captain Privileges

Helm Priority

Captains have the unique privilege to take the helm away from a member of their crew at any time, for their own use. However like any other member on the ship he can't push human crew members off guns.

Captain Chat

All captains have access to a special 'Captains Only' voice communication channel (default key C), which is there with the intention to be used to coordinate with the other captains on their team. The existence of this chat, further encourages the use of the captain slot by a pilot (or at least by the player who flies the ship).

Priority Marker (Captain’s Spot, Captain Mark)

Captain Priority Mark

A practice dummy marked by the captain priority mark (outdated version).

The captain is able to use a ship priority marker (default key B). By hovering over an enemy ship with his cursor, the captain can mark priority targets - both for his AI crew members to shoot and for his human crew to interpret as the current target, and even for captains of ally ships. The mark has points that indicate that allied ships have activated it at the current moment. Mark duration is only 10 seconds, it's possible to drop mark with next use and reactivate it for full period again.

Due to the fact that the spotting tools are usually absent to obtain the maximum number of the helm tools, the mark is often used to designate new contacts and maintain current ones in visiblity, rather than directly indicating the target of the highest priority.

Ship Spawn

As the ship dies, and is waiting for the timer to allow it to spawn, only the captain may choose the spawn location of the ship. If not selected, after a set period of time the ship will be spawned at random at one of the available spots.

AI Behavior Priority

The captain is able to set crew bot's priority scenario (default keys is F1-F2-F3) in addition to "V" wheel command from the helm. F1 is default behavior, F2 for attack only (include guns repair) and F3 for repair only. Must be re-set after spawn.

Surrender

Surrender takes place in the case when all team captains have indicated their decision through the main menu.

Guns of Icarus Online Wikia Content
Airships GoldfishJunkerSquidGalleonSpirePyramidionMobulaShrikeMagnateJudgementCrusaderStormbreakerCorsair
Components ArmorHullBalloonEngines
Weapons
Light Weapons Artemis Light Rocket LauncherAten Laser Mk. SBanshee Light Rocket CarouselBarking Dog Light CarronadeBeacon Flare GunDragon Tongue Light FlamethrowerEchidna Light Flak CannonHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine LauncherScylla Double-Barreled MortarWhirlwind Light Gatling GunSeraph Tempest Missile Launcher Mk. S
Heavy Weapons Hellhound Heavy Twin CarronadeManticore Heavy HwachaLumberjack Heavy MortarTyphon Heavy Flak Cannon Mk. ITyphon Heavy Flak Cannon Mk. IIMinotaur Heavy CannonNemesis Heavy CarronadeRoaring Tiger Heavy Detonator Mk. S
Weapon Types
Particle Weapons‎
Dragon Tongue Light Flamethrower
Projectile Weapons‎
Flaks
Echidna Light Flak CannonTyphon Heavy Flak CannonTyphon Heavy Flak Cannon Mk. II
Mortars
Scylla Double-Barreled MortarLumberjack Heavy Mortar
Rocket Launchers
Artemis Light Rocket LauncherBanshee Light Rocket CarouselManticore Heavy Hwacha

Beacon Flare GunHades Light CannonJavelin Light Harpoon GunMercury Field GunPhobos Mine Launcher

Raycast Weapons‎
Carronades
Barking Dog Light CarronadeHellhound Heavy Twin Carronade

Aten Laser Mk. SWhirlwind Light Gatling GunMinotaur Heavy Cannon

Classes PilotEngineerGunner
Captain
Equipment
Piloting Equipment
Helm Tools
Chute VentDrogue ChuteHydrogen CanisterImpact BumpersKeroseneMoonshinePhoenix ClawTar Barrel
Sighting Tools
Range FinderSpyglass
Engineering Equipment
Repair Tools
Rubber MalletPipe WrenchShifting Spanner
Fire-Fighting Tools
Chemical SprayFire Extinguisher
Enhancement Tools
Dynabuff Industries Kit
Gunnery Equipment
Burst RoundsCharged RoundsGreased RoundsHeatsink ClipHeavy ClipIncendiary RoundsLesmok RoundsLochnagar Shot
Maps
Deathmatch
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King of the Hill
Desert ScrapThe Labyrinth
Crazy King
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Mechanics
General Mechanics
Airship MovementFireStaminaWeather
Engineering Mechanics
Fire ImmunityRebuildingRepairing
Gunnery Mechanics
Damage TypesHit MarkersHit MechanicsProjectile Expansion
Achievements General AchievementsPilot AchievementsEngineer AchievementsGunner Achievements
BadgesTitlesRewards
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Weapons and Airships Data
Customization
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