The Captain determines the ship that the crew will be flying on, and its layout, before the game begins; as such, each airship will only have one captain. Captains have a designated slot in the top of the ship in the lobby screen. Therefore, a match is not permitted to go underway until all captain slots in a match have been filled up, and each ship has at least one crew member aboard.
The Captain's Class Edit
While the Captain is not barred from being able to use the airship's weapons or repair its components, their role as the captain usually means that they are also the pilot, and therefore manning the helm. However, it is possible for a captain to be a gunner or an engineer if desired, though this is unusual in practice.
Captain Privileges Edit
Helm Priority Edit
Captains have the unique privilege to take the helm away from a member of their crew at any time, for their own use. However like any other member on the ship he can't push human crew members off guns.
Captain Chat Edit
All captains have access to a special 'Captains Only' voice communication channel (default key C), which is there with the intention to be used to coordinate with the other captains on their team. The existence of this chat, further encourages the use of the captain slot by a pilot (or at least by the player who flies the ship).
Priority Marker Edit
The captain is able to use a ship priority marker or also captain mark (default key B). By hovering over an enemy ship with his cursor, the captain can mark priority targets - both for his AI crew members to shoot and for his human crew to interpret as the current target.
Ship Spawn Edit
As the ship dies, and is waiting for the timer to allow it to spawn, only the captain may choose the spawn location of the ship. If not selected, after a set period of time the ship will be spawned at random at one of the available spots.