Weapons | ‣ Light Weapons ‣ Weapon Types ‣ Raycast Weapons ‣ Carronades |
‣ Barking Dog Light Carronade ‣ |
Barking Dog Light Carronade | |
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Gun Statistics | |
Class: | Carronade |
Direct Damage per shot: | 96 Flechette (6 per projectile) |
Burst Damage per shot: | 144 Shatter (9 per projectile) |
Direct Damage per magazine: | 480 Flechette |
Burst Damage per magazine: | 720 Shatter |
Burst Radius: | 0 meters |
Effective Vs: | Balloon, Guns, Engines |
Rate of Fire: | 1.1 shots/s |
Delay between shots: | 0.91 seconds |
Unload Time: | 3.64 seconds |
Reload Time: | 6 seconds |
Magazine Capacity: | 5 |
Projectile Speed: | 600 m/s |
Range: | 375 meters |
Buckshots: | 16 projectiles |
Jitter: | 5 deg |
Spread radius at Max Range: | 33 meters |
Size: | Light |
Movement and Arcs | |
Horizontal Angles: | 55 deg Left; 55 deg Right |
Vertical Angles: | 40 deg Up; 15 deg Down |
Horizontal Turn: | 100 deg/s |
Vertical Turn: | 80 deg/s |
Zoom Level: | 1.3x |
“ | Fires a wide shotgun burst of shredding projectiles at close range. | ” |
—Wilson's Notes |
A smaller, single-barrelled version of the Hellhound Heavy Twin Carronade, the Barking Dog Light Carronade fires a wide shotgun burst of shredding projectiles at close range in fairly rapid succession before needing to reload. As with the larger version, it's highly effective against the balloon due to its Flechette damage type, however, not particularly damaging against hull. Due to this weapon also dealing secondary shatter damage, it is also effective against weapons and engines.
Common Tactics
The Barking Dog Light Carronade doesn't quite have the power as its big brother - the Heavy Carronade. It needs two clips to destroy a balloon with full health. With Heavy Clip loaded, or at extremely close range, it can snipe all Light Guns with one shot and Heavy Guns and engines with two shots.
The light carronade has a wide field of usage. It can be used as support gun (e.g. port side mount of Pyramidion) or as a main gun on Mobula, Junker or Pyramidions. It is a first class disable/harass short range light gun, and can be used aggressively by destroying balloons or defensively by destroying the enemy's guns. It pairs well with other disable and/or armor stripping guns like the Dragon Tongue Light Flamethrower, Artemis Light Rocket Launcher and Whirlwind Light Gatling Gun. Those combinations are usually paired with a third Explosive gun or the Pilot rams the enemy into the ground (Pyramidion) to provide permanent hull damage, due to the lack of explosive type in all of those combinations of guns.
The carronade's weakness is its poor down-arc. It also requires some practice to disable components, the lower projectile speed and existing shell drop makes sniping harder than with its big version the Heavy Carronade, although still quite manageable.
Commonly Used Ammunition
Heavy Clip
- The reduced jitter effect from Heavy Clip makes all buckshots hit closing together - achieving maximum damage at a smaller area. Strongly recommend for sniping of components.
- Decreased rate of fire.
Greased Rounds
- Maximized DPS.
- Reduced maximum range to 260 meters.
- Clip sized increased to 6 shots.
Incendiary Rounds
- Average of 25.6 fire stacks per clip.
- Reduced maximum range to 227.5 meters.
- Clip size reduced to 4 shots.
- Decreased rate of fire.