Weapons | ‣ Light Weapons ‣ Weapon Types ‣ Projectile Weapons ‣ Rocket Launchers ‣ Fire-Starting Weapons ‣ Kill Weapons |
‣ Banshee Light Rocket Carousel ‣ ‣ ‣ |
Banshee Light Rocket Carousel | |
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Gun Statistics | |
Class: | Rocket Launcher |
Direct Damage per shot: | 28.2 Explosive |
Burst Damage per shot: | 21.55 Fire |
Direct Damage per magazine: | 225.6 Explosive |
Burst Damage per magazine: | 172.4 Fire |
Burst Radius: | 3 meters |
Effective Vs: | Hull, Balloon |
Rate of Fire: | 2 shots/s |
Delay between shots: | 0.5 seconds |
Unload Time: | 3.5 seconds |
Reload Time: | 6 seconds |
Magazine Capacity: | 8 |
Projectile Speed: | 450 m/s |
Range: | 1170 meters |
Jitter: | 2 deg |
Spread radius at Max Range: | 41 meters |
Size: | Light |
Movement and Arcs | |
Horizontal Angles: | 60 deg Left; 60 deg Right |
Vertical Angles: | 35 deg Up; 35 deg Down |
Horizontal Turn: | 130 deg/s |
Vertical Turn: | 140 deg/s |
Zoom Level: | 2x |
Additional Info | |
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“ | Rapidly fires a stream of explosive rockets that have a chance to light components on fire. | ” |
—Wilson's Notes |
A high fire-rate medium ranged, fireworks launcher. The Banshee Light Rocket Carousel has no projectile drop and mildly poor accuracy, which makes it useful as a deterrent, support, or as a close-range punisher in a similar fashion to the Scylla Double-Barreled Mortar.
A special property of this weapon is that hits have a high chance to light systems on fire. Harassing and damaging an opponent go hand in hand with this gun.
Common Tactics
The Banshee Light Rocket Carousel is only a moderate kill weapon but it puts a lot of pressure on engineers with its high ignition chance and high rate of fires per second.
It is usually paired up with Piercing weapons like the Whirlwind Light Gatling Gun or the Hades Light Cannon and can be found on different ship types as a kill/harass weapon thanks to the wide horizontal gun arc (especially useful for side mounts). The Banshee with universal Fire as its secondary damage type have a medium effectivity on different task.
Apart from fire stacks the Banshee doesn't have much impact on chemsprayed ships if not supported by other guns.
While it is less effective than the strict kill weapons at hull impact, if providing an armor break did not occur - the Banshee will have a greater effect than strict kill weapons on enemy ships due to its all-around mediocre stats.
Commonly Used Ammunition
Greased Rounds
- Increases DPS by 28%.
- Does NOT reduce damage per magazine.
- Reduces the effective range due lower projectile speed and lowered maximum range.
- Attempting to spam shots, due gun shaking and smoke, can significantly weaken accuracy.
- Increases magazine size to 10, give more chance to apply fire stack per magazine.
- Minimized a time to fire a full clip, useful when used as a secondary weapon for the gunner or for an engineer engaged in ship repair.
Heavy Clip
- More accurate mid-long range shots due to reduced jitter.
- Lowered DPS by 20%.
Update history
Balance Update 17.11.2023
Changed damage distribution by damage type to reduce banshee damage to balloon by 10%.
- Primary: 25 explosive -> 28.2 explosive
- Secondary: 25 fire -> 21.55 fire