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Weapons Light Weapons
Weapon Types ‣ Projectile Weapons ‣ Rocket Launchers
Fire-Starting Weapons
Kill Weapons
Banshee Light Rocket Carousel



Banshee Light Rocket Carousel
Banshee
Gun Statistics
Class: Rocket Launcher
Direct Damage per shot: 28.2 Explosive
Burst Damage per shot: 21.55 Fire
Direct Damage per magazine: 225.6 Explosive
Burst Damage per magazine: 172.4 Fire
Burst Radius: 3 meters
Effective Vs: Hull, Balloon
Rate of Fire: 2 shots/s
Delay between shots: 0.5 seconds
Unload Time: 3.5 seconds
Reload Time: 6 seconds
Magazine Capacity: 8
Projectile Speed: 450 m/s
Range: 1170 meters
Jitter: 2 deg
Spread radius at Max Range: 41 meters
Size: Light
Movement and Arcs
Horizontal Angles: 60 deg Left; 60 deg Right
Vertical Angles: 35 deg Up; 35 deg Down
Horizontal Turn: 130 deg/s
Vertical Turn: 140 deg/s
Zoom Level: 2x
Additional Info
  • 41% chance to apply 1 fire stack on direct hit
  • 32% chance to apply 2 fire stacks on AoE hit
Rapidly fires a stream of explosive rockets that have a chance to light components on fire.

Wilson's Notes

A high fire-rate medium ranged, fireworks launcher. The Banshee Light Rocket Carousel has no projectile drop and mildly poor accuracy, which makes it useful as a deterrent, support, or as a close-range punisher in a similar fashion to the Scylla Double-Barreled Mortar.

A special property of this weapon is that hits have a high chance to light systems on fire. Harassing and damaging an opponent go hand in hand with this gun.

Common Tactics

The Banshee Light Rocket Carousel is only a moderate kill weapon but it puts a lot of pressure on engineers with its high ignition chance and high rate of fires per second.

It is usually paired up with Piercing weapons like the Whirlwind Light Gatling Gun or the Hades Light Cannon and can be found on different ship types as a kill/harass weapon thanks to the wide horizontal gun arc (especially useful for side mounts). The Banshee with universal Fire as its secondary damage type have a medium effectivity on different task.

Apart from fire stacks the Banshee doesn't have much impact on chemsprayed ships if not supported by other guns.

While it is less effective than the strict kill weapons at hull impact, if providing an armor break did not occur - the Banshee will have a greater effect than strict kill weapons on enemy ships due to its all-around mediocre stats.

Commonly Used Ammunition

Greased Rounds

  • Increases DPS by 28%.
  • Does NOT reduce damage per magazine.
  • Reduces the effective range due lower projectile speed and lowered maximum range.
  • Attempting to spam shots, due gun shaking and smoke, can significantly weaken accuracy.
  • Increases magazine size to 10, give more chance to apply fire stack per magazine.
  • Minimized a time to fire a full clip, useful when used as a secondary weapon for the gunner or for an engineer engaged in ship repair.

Heavy Clip

  • More accurate mid-long range shots due to reduced jitter.
  • Lowered DPS by 20%.

Update history

Balance Update 17.11.2023

Changed damage distribution by damage type to reduce banshee damage to balloon by 10%.

  • Primary: 25 explosive -> 28.2 explosive
  • Secondary: 25 fire -> 21.55 fire
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